Starwind Community Patch Project
🟡 Updated this year⚠️ Install Order · 2 steps
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🔍 Analysis
- 👍 0.9% endorsement rate
- 🏆 #28 of 47 Patches mods in this game by downloads
📋 About This Mod
Fixes dozens of bugs and performance problems in Starwind, brought to you by years of testing from the TSI multiplayer community.
The Starwind Community patch project was born as a fix for crashes we found after someone made a bunch of normal maps for everything, including Starwind. Technically, these crashes are an engine bug, but it’s also because the meshes are broken as well. Thus, SW_CPP was born.
Over time as The Starwind Initiative matured, we collected lots of minor bug fixes we needed to implement for multiplayer and wanted to make sure they were available to all Starwind players. Everything built here is available in the Starwind-Builder repo, which is also used for deploying all content patches for TSI.
Community Patch Project also now includes a replacement file for Lua scripts to make their default layout colors look better. This means better compatibility with fancy script mods for Morrowind, basically. Also, a new and improved font, Oxanium-SemiBold has been added. Starwind’s UI should look better than ever with CPP! Additionally, the galactic-basic font has been added as a replacement for daedric fonts.
There are also a host of performance and compatibility fixes for later versions of OpenMW than what StarWind was originally made for.
See the full and comprehensive list of changes below.
Want to contribute to CPP? Please feel free to reach me on discord, @s3kshun. 8, or make an issue on this page or the Starwind-Builder GitHub.
[]4a5841efixes a bug which allowed equipping the freighter outside of space which could also prevent changing view modes.
[]eec297a fixes a bug where the nisav character would never be enabled later on the Tatooine bounty questline
[]7c6e5bd fixes crashes with normal maps enabled on OpenMW versions earlier than 0. 49 (TES3MP!)
[]22648ed fixes a missing bodypart on the junkyard helm which caused it to not be entirely visible
[]87a59c8 Increases damage and enchantment capacity of sw_mandaxe
[]5428eea fixes a bug where some of the ship buttons would permanently disable Lok, rendering it inaccessible for the playthrough
[]2e7b039 Dramatically increases the number of enchanrment chharges on the freighter and replaces turn undead on lightsabers with weakness to magicka. Also reverts the changes to turn undead so it doesn't look like an actually-damaging effect.
[]0e22690 makes mount spells constant effect so they don't need to be cast manually
[]2a4c51c fixes an enemy mesh which was unintentionally gigantic
[]2858a28 also applies damage health alongside weakness to magicka on lightsaber enchantments
[]bfadb72 allows spellmaking with fire damage, which was normally reserved for blasters only
[]7eaa967 fixes a compatibility issue with Attend Me where sw_shadePre would follow you into tatooine
[]f7457c5 adds the fenelar right glove to the game, making the fenelar armor set completeable
[]2557f62 Fixes a bug caused my Morrowind.exe com
📊 Mod Details
- Game
- Morrowind Mods
- Author
- S3ctor and TSI Contributors
- Version
- 1.41
- Downloads
- 1,421
- Endorsements
- 13
- Category
- Patches
- Created
- 1/2/2026
- Updated
- 1/2/2026
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