Solstheim Winter Home for Bloodmoon
⚪ Last updated 2008⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 7.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #45 of 83 Buildings mods in this game by downloads
📋 About This Mod
PackRatPat\'s (a/k/a PRP) Solstheim Winter Home Version 1. 0 Original Creation Date: Sometime in 2003 Requirements: Morrowind, Tribunal and Bloodmoon Location of Home: Obviously, in Solstheim. Can be found just a bit North of Thirsk. About This Mod: As shown above, I originally created this mod in 2003, after the Bloodmoon expansion pack was released. I made it for myself as a kind of home base in Solstheim. I never got around to posting it to Morrowind Summit or TES Planet, because it was a very complicated little house mod. There were so many objects used, textures etc., that I found it almost impossible to package. I was in total fear that I\'d leave something out, but recently I\'ve started playing Morrowind again after playing Oblivion for ages, and discovered an awesome little packing utility called TESFiles that exports all of the contents of a mod into a tidy little package. (This tool was created by MentalElf and is located here - http://tesnexus.com/downloads/file.php?id=1540) I just tested it (on 11/20/2007) on a fresh install of Morrowind, Tribunal and Bloodmoon and detected no bugs. I did get a message at the startup of the game that there was a mod that was calling on a different version of a master file, but I\'ve seen this before with plenty of mods that I use and all one needs to do is click ok or yes and everything will load just fine. In this package you will find two .esp files - one for the main house and one for a \"display\" area that I created seperately for some reason. I made that display room so that I could set up Reznod\'s maniquines and I always preferred to lay out the weapons and other items that I collected on tables, so the room is chock full of tables. The house and display room both provide plenty of non-respawning, empty chests/containers of various types. The alchemy room has labeled ingredient jars. There is a nice looking kitchen/dining room, which is mostly just for looks, but someone may find it a nice place to hang out in from time to time. Some may recall the incredible house mods, Abu\'s Retreat and Abu Manor. I am DEEPLY ASHAMED to say that I cannot recall the name of the creator of those mods after all these years, but I recall sharing emails with her, back in the day. She gave her blessing for me to make use of some of the items found in the kitchen dinning area and I may have used some of what she used in the Alchemy room, as well. She was my modding idol back in my Morrowind modding days, for sure. Huge thanks and credits go out to her. Future Plans: At the moment, there is no teleport ring to bring you back to this house, which I hope to find time to create eventually. For the time being, I recommend using mark and recall spells to get there. That\'s how I kept coming back to the house while I was playing through the Bloodmoon quests. Installation: Same drill as always for most mods - extract everything found in the Data Files folder into the Progra
Adds a cozy player home in Solstheim's snowy forest, just north of Thirsk, for Morrowind's Bloodmoon expansion. With 91 endorsements and 1,307 downloads, it's a modest but appreciated addition for players seeking a base in the frozen region.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-tested with 91 endorsements and over 1,300 downloads.
- Fills a niche for Bloodmoon players wanting a home base in Solstheim.
- Simple concept: a cozy retreat in a snowy forest, no complex mechanics.
⚠️ Cons
- Last updated in 2008, so it may have compatibility issues with modern Morrowind setups.
- No screenshots or detailed description, so you're flying blind on the interior layout.
- Only one location, so if you don't like the spot, you're out of luck.
For Morrowind players who want a simple, lore-friendly player home in Solstheim without building or complex mods. Skip if you need modern features or extensive customization.
💡 Beginner Tips
- Make sure you have the Bloodmoon expansion installed, as the mod is set in Solstheim.
- Use a mod manager like Wrye Mash to avoid overwriting other mods' files.
- If you're using OpenMW, test the mod early; older mods can sometimes have scripting quirks.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Jamhin4 aka PRP PackRatPat
- Version
- 1.0
- Downloads
- 1,307
- Endorsements
- 91
- Category
- Buildings
- Created
- 11/21/2007
- Updated
- 1/8/2008
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