Seyda Neen Tree Removal

⭐ — (33 endorsements) 📥 682 downloads 📌 v1.01 📅 8/26/2018
⚪ Last updated 2018

By Uncle Boss · Towns and Villages

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/29/2018 📅 Created: 8/26/2018
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #25 of 81 Towns and Villages mods in this game by downloads

📋 About This Mod

This mod removes all the trees from in and around Seyda Neen, as well as any mushrooms that were connected to those trees. Additionally, this mod also adds a number of new shacks with corresponding inhabitants to the outskirts of Seyda Neen.  Some minor landscaping was done to better accommodate the new buildings. Guaranteed clean of dirty edits.

The Grass Plugin:

Also included is a version of Vurt's Groundcover that is compatible with the changes made by this mod. Not only just compatible, but this version also tidies up the placement of groundcover in and around Seyda Neen to drastically cut down the amount of clipping and to clear well-traversed pathways for NPCs.

Before you can use the grass plugin, you need to have Vurt's Groundcover installed. Download and install Vurt's mod first, then download and install this edited version. When you generate grass, DO NOT tick "Vurt's Groundcover - BC, AI, WG, GL.esp", instead tick the edited version of the plugin, "Vurt's Groundcover Combined - New Seyda Grass.esp", and generate your groundcover using that.

Note: You may have to set your grass density in MGE XE higher than you normally would otherwise when using the edited plugin.

To Install:

1) Drop both .esp files into your Data Files folder.

2) Activate only "SeydaNeenTreeRemoval.esp" in the launcher/mod organizer of your choice.

3) Generate Distant Land in MGE XE using "SeydaNeenTreeRemoval.esp" and "Vurt's Groundcover Combined - New Seyda Grass.esp"

Google Drive

Morrowind Mod History

Cleaned 2 dirty references that I missed the first time. Oops.

🤖 AI-enhanced — based on mod data

A small Morrowind mod that removes all trees and mushrooms from Seyda Neen and adds a couple of new shacks with inhabitants. For players who want a cleaner, more open town layout. Lightweight and simple, with modest community support.

✨ Key Features

Removes all trees and their connected mushrooms from in and around Seyda Neen.
Adds a couple of new shacks with inhabitants.

📊 Pros & Cons

✅ Pros

  • Simple and focused: does exactly what it says, no bloat.
  • Adds a bit of life with new shacks and NPCs.
  • Lightweight with 33 endorsements and 682 downloads—small but appreciated.

⚠️ Cons

  • Last updated in 2018—may not be fully compatible with current Morrowind mod setups.
  • Removing trees might break quest-related or visual expectations for some players.
🎯 Is This For You?
For Morrowind players who want a tidier Seyda Neen without the dense foliage. Also for those who enjoy small town enhancements with new NPCs. Skip if you prefer the original swampy atmosphere or want more substantial content.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Place the mod files in your Morrowind Data Files folder and activate the .esp in the launcher.
  • If you use a mod manager like Wrye Mash or Mod Organizer 2, install it through that for easier management.
  • Check for conflicts with other mods that alter Seyda Neen, as tree removal may clash with overhauls.

📊 Mod Details

Game
Morrowind Mods
Author
Uncle Boss
Version
1.01
Downloads
682
Endorsements
33
Category
Towns and Villages
Created
8/26/2018
Updated
8/29/2018

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

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