RPGfun's Equipment Overhaul
⚪ Last updated 2019⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #159 of 411 Gameplay mods in this game by downloads
📋 About This Mod
This mod drastically overhauls the values associated with armor, how they scale / relate to each other, while rebalancing cost and enchant values.
Raise Price in the early game, Reduce Costs in the late game, scale accordingly:
All weapons/armor pieces, even enchanted ones, should at least be sellable to the Mudcrab Merchant. With that as a baseline, all other late-game items below the most expensive can be scaled down accordingly.
Early game, gold can be hard to come by. An iron weapon can still be valuable enough to purchase, and hauling back weaponry shouldn't broadly be unnecessary for what any one of them can do, so they, and items like them, get to have a bit of a higher price.
And scaling everything smoothly in between makes sense for how most other values (Health, Damage) are also scaled in that way.
Standardizes Armor and Weapon stats, removes most of the variance between armor pieces' stats.
The armor and weapons are grouped as such:
Starting (Iron, Chitin, etc.):
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[]Gear that you can acquire immediately at minimal cost, but are easily identifiable as the weakest types of gear available
Early Game (Steel, Bonemold, etc.)
- [
Mid Game (Orcish, Dwemer, etc.)
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[]Gear that is rare or difficult to find for new adventurers, but not so much so that a seasoned adventurer wouldn’t have access to it after stabbing the right characters, opening the right chest, or saving up enough coin.
End Game (Ebony, etc.)
- [
Exemplar / Expansion (Daedric, Glass, Adamantium)
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[]The best gear that you can find, but is incredibly rare. Often, only one set is available, and much of it will be worn by important, powerful characters, or guarded by an equally formidable series of foes. Perfection, however, is worth this heavy price.
Weapons HP Curve:
Non-Metal (Dreugh, Glass, Chitin): 300-400
- [
Standard Metals (Iron, Steel, Silver): 400 - 500
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[]Common, and found in a variety of weapons, but holding no special quality to allow them to last longer through combat.
Durable Metals (Dwarven, Ebony, Orcish): 500-600
[
]Specialized and finely craf
RPGfun's Equipment Overhaul rebalances armor, clothing, and weapons to smooth early-to-end game progression and adjust item costs so all gear is sellable. A niche gameplay tweak with 19 endorsements, last updated in 2019.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Aims to fix a common RPG annoyance: worthless loot that clutters your inventory.
- Smooths power curve, so you won't hit a brick wall mid-game or become overpowered too fast.
- Small but dedicated following (19 endorsements) suggests it works for those who tried it.
⚠️ Cons
- Last updated in 2019 — may be outdated for current game versions, so check compatibility.
- Only 19 endorsements means it's not widely tested; expect potential balance quirks.
For players who hate finding unsellable junk and want a more gradual difficulty curve. Skip if you're happy with vanilla balance or prefer total conversion overhauls.
💡 Beginner Tips
- Back up your original game files before overwriting, since this mod changes core item values.
- Test early-game and end-game items to see if the new costs feel right for your playthrough.
- If you use other gameplay mods, load this one last to avoid conflicts.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- RPGfun
- Version
- 2.0.2
- Downloads
- 590
- Endorsements
- 19
- Category
- Gameplay
- Created
- 2/17/2018
- Updated
- 6/23/2019
🔧 How to Install Morrowind Mods
Download from Nexus.
📖 Full step-by-step install guide for Morrowind →
Visit the official mod page for specific installation instructions for this mod.
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