Move Tel Uvirith

⭐ — (0 endorsements) 📥 0 downloads 📌 v1 📅 8/28/2026
🟡 Updated this year

By GoggledMan · Player homes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/28/2026 📅 Created: 8/28/2026
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #5 of 5 Player homes mods in this game by downloads

📋 About This Mod

Description

This mod moves the Tel Uvirith Telvanni stronghold from the boring Molag Amur region to a nice island South of Sadrith Mora. It is now much closer and in a more beautiful location, a location perfect for an incredible Telvanni mage. I made this mod after I found so many that change the outside or interior (or both) of Tel Uvirith, but none that move it from the horrible location. This mod solves that, so it's partially for my own use but also for anyone else who needs it. There is also a file if you are using Tel Uvirith Revised by toesucker6000000, as I like that mod a lot and doesn't change the exterior.

Installation instructions

Both files are just an .esp, and I think they only work with OpenMW. Install them like any other basic .esp. Select the normal moveuvirith.esp if you are not using Tel Uvirith Revised by toesucker6000000, if you are, pick the moveuvirithrevised.esp. Should be no problems installing mid playthrough, just probably make sure you haven't decorated the outside. 

Main features

It simply moves the exterior of Tel Uvirith to a new Uvirith's grave South of Sadrith Mora, visible from Wolverine Hall. It moves the centurion guards, and the Telvanni guards if using Uvirith Revised. Some houses have been shifted around to fit the terrain, and local cliff racer spawns have been disabled on the same island the stronghold is moved to. It does not change any interiors so it is compatible with any mod that does. Full disclaimer, AI was used to teach me how to use OpenMW Constrution set and solve issues I came across, but all the moving and stuff was done by me. This is my first mod, so it isn't perfect, for somereason there are some assets left over at the original location, I can't remove them or find them in OpenMW-CS, I think they are from IHeartVanilla plus modlist. They shouldn't be a problem as they are small and there's no reason to go to that spot now. The old location is barren and has weird terrain, but once again, shouldn't be big problem.

No journal entries or dialogue with characters have been changed, so some directions will not make sense when they send you to do quests or describe the location of the stronghold. I suggest that you just look South of Sadrith Mora to find the stronghold (the foreman will be there too), and to look at the wiki for the dungeon locations.

This mod is not compatible with any Tel Uvirith mods that add/change the exterior in anyway except for Tel Uvirith Revised, as the mod was made for that. 

Requirements

You need to have OpenMW, and if you are using the Tel Uvirith Revised version, you need to have Tel Uvirith Revised mod too. Morrowind.esm, Tribunal.esm and Bloodmoon.esm are also requirements.

Shout outs

It goes without saying, a big shoutout to toesucker6000000, as they created such a lightweight mod to Tel Uvirith that was only missing one thing, an improved location. Their mod was a big inspiration for creating this, as I loved it so much, and I hope people will use it more and endorse it too.

📊 Mod Details

Game
Morrowind Mods
Author
GoggledMan
Version
1
Downloads
0
Endorsements
0
Category
Player homes
Created
8/28/2026
Updated
8/28/2026

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