Merchant creatures for every city and village
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 3.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #39 of 50 Creatures mods in this game by downloads
📋 About This Mod
Merchant creatures for every city and village
Tribunal & Bloodmoon
What's new?
Created replicas of Hopesfire, Trueflame and Aevar's mace with the other elemental effects and a replica of Hopesfire without any visual effect each with its custom icon
Replicated 7 containers as miscellaneous objects with custom icons
Replicated 8 ingredients that offer less than 4 effects in the vanilla game
Making business with a creature is very interesting in the vanilla game. You can sell your items 1% above their real value even with a very low personality and mercantile. What's more they never equip your pieces of armor and clothes and apart from a few exceptions they never equip your weapons either.
Knowing it don't you find it frustrating there are only 2 trader creatures in the vanilla game especially snce they don't buy everything and have a so limited quantity of gold to barter with? and that 1 of them is so well hidden?
I do this is why this mod exists.
In this mod I added 20 merchant creatures, one for every city and village of Vvardenfell.
Plus 5 others for Siolstheim ; in Fort Frostmoth, Graring's settlement, Raven Rock, the Skaal village and Thirsk.
Plus 3 creatures for Mournhold ; in the great bazaar, plaza Brindisi Dorom and the temple courtyard.
All these creatures are in exterior cells, have 975 million septims to barter with, buy every kind of object, can create spells and are able to repair your equipment and enchant it.
You can enjoy a lot of bonus features:
-all the unused objects
-new spells unlocking otherwise more or less inaccessible effects (absorb skill, weakness to the normal weapons, fortify skill and fortified attack)
-replicas of all the artifact/unique armors, clothes and weapons and of some miscellaneous objects
-clothes replicas of the nordic fur, netch leather, (snow) bear and wolf boots and helmets, leather bracers, akaviri helmet and of the red colovian fur helm notably
-a grandmaster skooma pipe if you're into drug dealing hum..............alchemy. ^_^
-custom-made Indoril greaves
and many other things
You can ask any blacksmith to grind any skull you find into bonemeal by stacks of 5, 10, 25 and of course individually orr to craft you ebony and glass weapons or dwemer armor pieces and weapons.
If you have Tribunal you can ask Bols Indalen to craft you ebony and glass shields and towershields, adamantium weapons or an ebony scimitar.
If you have Bloodmoon you can ask Hidar to craft you a stalhrim spear or shortsword and Aenar to cr
Adds 28 merchant creatures across Vvardenfell, Mournhold, and Solstheim, each with a million septims for bartering. They buy all item types and sell a variety of goods, including unused content and magic items. A niche mod for Morrowind players seeking convenient, high-capacity merchants.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge barter pool (1M gold) means you can offload expensive loot without fast-traveling between merchants.
- Covers all three major regions—Vvardenfell, Mournhold, and Solstheim—so you're never far from a deep-pocketed buyer.
- Sells unused content and magic items, giving you access to gear you might not find elsewhere.
⚠️ Cons
- Only 42 endorsements—this is a niche mod, so expect limited community feedback and troubleshooting help.
- Last updated June 2026—if you're on an older Morrowind build, you may need to test compatibility yourself.
For Morrowind players who hate haggling with broke merchants and want a one-stop shop for selling high-value loot. Also great for collectors hunting unused content or magic items. Skip if you prefer lore-friendly, immersive merchants—these are just creatures with bottomless pockets.
💡 Beginner Tips
- Since this mod adds creatures, make sure you have the Tribunal and Bloodmoon expansions installed—Mournhold and Solstheim are from those DLCs.
- If you use a mod manager like Wrye Mash or Mod Organizer 2, install this mod through it to keep your Data Files folder clean and avoid overwriting other mods.
- Test the merchants in a new save or after backing up your current one—creature additions can sometimes conflict with other creature mods.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Oblivionaddicted
- Version
- 3.201
- Downloads
- 1,129
- Endorsements
- 42
- Category
- Creatures
- Created
- 8/1/2016
- Updated
- 6/28/2026
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