MAB0's manipulated
⚪ Last updated 2020⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #21 of 402 Gameplay mods in this game by downloads
📋 About This Mod
Introduction
MAB0's manipulated is a modular and extensible anti-exploit mod.
Did you not find quite odd that a direct damage spell count as an aggression but a frenzy spell does not?
If your answer is yes, this mod could interest you.
This mod needs the latest version of mwse (2. 1), shipped with MGE XE and is ESP free
What does MAB0's manipulated does?
MAB0's manipulated can make all mental manipulation effects on humanoid count as an aggression. With all default default effects activated, any calm, frenzy, rally, demoralize, command and charm since version 1. 1. 0 humanoid effect will put a bounty on the player head if witnessed. The player won't be charged though if the targeted NPC was initially in combat (since version 1. 1. 1)
Translation considerations
MAB0's manipulated is shipped with some tools and in particular, locale tools.
Moreover, there is a file containing localized strings for the mod. As
today, only English and French sentences are written so feel free to add
your own language if you'd like to contribute. MAB0's manipulated will
automatically detect your game language
.
Modding considerations
This mod has been designed in a very modular way. One could simply for
instance take this mod and create its own sub module to track other effects beside those in MAB0's manipulated original. You could easily track creature variant of mental manipulation effect if you wish.
Recommended mods
MAB0's exploitable : An anti-exploit mod that prevent very strong and very short fortification effects to last forever when the game is in the 'pause mode'
MAB0's ingestion : an anti exploit mod allowing the player to be affected by only one alchemical effect at a time
MAB0's unstacked : an anti-exploit mod that prevents spell effect to stack under certain circumstances
This gameplay mod makes all mental manipulation effects count as aggression, meaning witnesses won't report the player for using them. It's a small, niche mod with 98 endorsements, last updated in February 2020.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solves a specific annoyance for stealth or morally gray playthroughs.
- Tiny mod, easy to install and test.
- Community has given it a thumbs up (98 endorsements).
⚠️ Cons
- Last updated in 2020 — may be incompatible with current game version.
- Niche effect: only affects mental manipulation, not other crime systems.
For players who use mental manipulation spells or abilities and hate getting bounties from witnesses. If you're a stealth mage or illusionist, this removes a frustrating penalty. Skip if you don't use those effects or want broader crime system changes.
💡 Beginner Tips
- Check if the mod is compatible with your game version before installing, since it's from 2020.
- If you use a mod manager, install it through that to easily disable it if issues arise.
- Test it in a save where you can quickly use a mental manipulation effect to confirm it works.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Meta Barj0
- Version
- 1.2.4
- Downloads
- 3,708
- Endorsements
- 98
- Category
- Gameplay
- Created
- 10/11/2019
- Updated
- 2/4/2020
🔧 How to Install Morrowind Mods
Download from Nexus.
📖 Full step-by-step install guide for Morrowind →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.
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