Know Thy Enemy
⚪ Last updated 2018⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 🏆 #277 of 411 Gameplay mods in this game by downloads
📋 About This Mod
Know Thy Enemy
By Drakevarg
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Requirements
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Morrowind, Tribunal, and Bloodmoon
MCP is strongly recommended, both for this mod and in general. Make sure the "NPC AI casts zero cost powers" and "Weapon resistance change" options are active.
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Description
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This mod makes minor tweaks to most creatures in the game to make them somewhat pickier about what magic will work on them. Creatures of the same type should be more consistent about their immunities and resistances, and most changes are fairly intuitive. Most should be more challenging now, though a few have been nerfed where I felt it made sense.
Per request, some more specific changes:
- Sixth House creatures, being corpus-mutated Dunmer, now have Dunmer traits and are immune to disease. They also have 20% spell reflection as it was already present in many of them.
- Ash Vampires (as well as Vivec and Ur) now have roughly the same immunities as Almalexia, as they draw power from the same source. This is in addition to Ur’s original scripted resistances.
- Alit and Netch, being poisonous animals, are now more resistant to it.
- Aquatic creatues now have a weakness to electricity.
- Shalk and goblins are now 50% resistant to fire rather than immune to it. Goblins also no longer have an inconsistent immunity to normal weapons or any other resistances.
- Daedra now have more consistent immunities, including the obvious resistance to normal weapons, plus immunity to disease, resistance to poison and all elemental damage (as about half of them were already), and 20% spell reflect. A few Daedra (such as Atronachs) have stronger or weaker resistances to certain things.
- Dremora and Golden Saints no longer carry normal equipment, instead conjuring bound weapons to fight with.
- Dwemer Animunculi are now immune to poison, disease, and electricity. Since they’re steam-powered, they are heat-resistant but don’t handle the cold well.
- Fabricants, being semi-organic, are no longer fully immune to poison, but are still highly resistant. Their other resistances and weaknesses are now more consistent across the board.
- Undead are now immune to the effects of disease and frost, and are resistant to electricity. Skeletons are also resistant to fire as they lack flesh to burn, while ghosts and undead spellcasters (liches and bonelords) are immune to every type of earthly energy.
- Undead with a specific racial background now have appropriate traits. The Dunmeri bonewalkers are now fireproof, while the Nordic Draugr now have access to their racial powers (MCP should be used to let them remember to actually use them.)
- Solsthiem undead, being mummified, are fairly flammable.
- Most other Solstheim fauna are
Know Thy Enemy is a gameplay mod that tweaks most creatures to be pickier about which magic works on them. With 34 endorsements and 450 downloads, it's a niche balance mod for players seeking more strategic magic use. Last updated in 2018.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Small but dedicated following (34 endorsements) — clearly some players dig it
- Touches most creatures, so it's a broad overhaul rather than a one-off tweak
- Lightweight and focused — no bloat, just magic balance changes
⚠️ Cons
- Last updated in 2018 — might be out of date with current game patches
- Only 34 endorsements — could be buggy or unbalanced for some playstyles
For players who want more tactical magic combat and feel vanilla spells are too universally effective. Skip if you prefer straightforward damage spells or don't want to re-learn resistances.
💡 Beginner Tips
- Check the mod's file structure — if it's a single .esp or .esm, just drop it in your Data folder and enable it in the launcher.
- Since it's from 2018, test it on a backup save first to see if it conflicts with your current game version.
- If you use other magic overhaul mods, load this one after them to ensure its changes take priority.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Drakevarg
- Version
- 1.6
- Downloads
- 450
- Endorsements
- 34
- Category
- Gameplay
- Created
- 5/27/2017
- Updated
- 12/4/2018
🔧 How to Install Morrowind Mods
Download from Nexus.
📖 Full step-by-step install guide for Morrowind →
Visit the official mod page for specific installation instructions for this mod.
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