Greater Dwemer Interiors Ebernanit Fix
⚪ Last updated 2019⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #44 of 47 Bug Fixes mods in this game by downloads
📋 About This Mod
Important Note: Do not use this mod with the current version of Greater Dwemer Interiors - the issue affecting Ebernanit has been fixed in version 1. 4. Only use this mod if for some reason you're still using version 1. 2 of GDI.
Summary
The esm file in this archive is an edited version of the required master file for Darknut's Greater Dwemer Interiors.
Version 1. 2 of Greater Dwemer Interiors contains a bug that affects the Daedric shrine Ebernanit. The GDI esm file adds a new cell to the game called "ve", which is a duplicate of the cell Ebernanit, Shrine. It also alters the exterior cell Ashlands Region, 0, 17 (where the Ebernanit ruins are located) to cause the load door to lead to the new cell "ve" instead of Ebernanit. (In other words, the new cell replaces the old one, and any changes to Ebernanit made by other mods will have no effect on the new cell.)
The version of the master file included in this archive addresses this issue by simply omitting the references to the cells "ve" and "Ashlands Region, 0, 17".
Installation
If you're using Wyre Mash, install this archive in the Installers tab and select the esm file in the Mods tab, like normal. If you're not using Wyre Mash, copy the .esm file to your Data Files directory, and select the master file in the Morrowind Launcher.
If you're using the version of Darknut's Greater Dwemer Ruins that requires Greater Dwemer Interiors, you'll need to update its masters in Wyre Mash in order to avoid errors on starting Morrowind.
Requirements
This archive contains only the master file (esm) for Greater Dwemer Interiors. You'll still need to download GDI for the required assets (meshes and textures), as well as the optional compatibility plugin for Tamriel Rebuilt.
Credits
Darknut did all the work that went into Greater Dwemer Interiors.
Usage
Feel free to use this however you want, but you should credit Darknut, since this is their creation.
A bug fix for Darknut's Greater Dwemer Interiors mod, specifically addressing an issue with the Daedric ruin Ebernanit. This edited master file is required for version 1.2. With 37 endorsements and 384 downloads, it's a niche fix for players encountering that specific problem.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Directly addresses a specific bug, so if you've hit it, this is your fix
- Small and focused—no bloat, just the necessary edit
- Community-tested with 37 endorsements, so it's likely worked for others
⚠️ Cons
- Only useful if you're using Greater Dwemer Interiors and have the Ebernanit issue
- Last updated in 2019—may not be compatible with newer game versions or mod updates
- No detailed instructions or changelog provided, so you're on your own for installation
For Skyrim modders who use Greater Dwemer Interiors and have encountered the Ebernanit bug. If you're not using that mod or haven't seen the issue, skip this—it's a targeted fix, not a general improvement.
💡 Beginner Tips
- Make sure you have Greater Dwemer Interiors version 1.2 installed before adding this fix.
- Replace the original master file with this edited version—back up the original just in case.
- If you're using a mod manager, let it handle the file replacement to avoid conflicts.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Darknut
- Version
- 1.0
- Downloads
- 384
- Endorsements
- 37
- Category
- Bug Fixes
- Created
- 9/3/2019
- Updated
- 9/3/2019
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