Graphic Herbalism ReVisited
⚪ Last updated 2023⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #308 of 402 Gameplay mods in this game by downloads
📋 About This Mod
An extensive reworking of Graphic Herbalism with a number of new features compared to ManaUser's original. Some of these have been done before (but this is not a direct copy of any of these) but others are entirely new. The mod can be extensively customised without any rewriting of scripts or changing esp selection.
When a plant is picked, it no longer has a 'tooltip' label and can't be activated until it regenerates.
The behavior of each container can be customized as to whether it is deleted, replaced by a picked model or its appearance is unchanged by being picked. If you wish, this mod can be set to only change the mechanic of how organic containers are picked with no visual impact on the game - a sort of 'non-graphic' herbalism.
A number of new meshes for picked plants are included
Collecting from owned containers counts as theft. This mod can accommodate changes from the default values of ingredients so you will be fined the appropriate amount (some changes in mod settings required). Also accommodates changes to the theft multiplier, enabling fines to be increased above the value of the item stolen.
Each of the glowing Bitter Coast plants has an individual light which will go out when the plant is picked - or not if you choose to have less visual impact.
Tool Requirements:- objects are required to open certain containers or to do so safely. Mining rocks (pick must be equipped), Spiny Lloramor and Sweetbarrel (gauntlet required), Kollops (pointed weapon required), Mucksponge (muckshovel required to avoid detrimental effects). These features can be disabled or enabled individually as desired.
Mining Skill Requirement:- Successful mining requires a check against your Axe Skill (weapon skill for Picks in absence of a real Mining skill). This option can be disabled or enabled as desired.
Ripening Belladonna:- Belladonna berries will ripen with time if left. A new model for ripened belladonna create a visible difference. This feature can be disabled or enabled as desired.
Realistic Working Eggmines:- The Kwama Queen is now important to the function of an eggmine. If she is killed, no more eggs will be laid until she respawns - which will now take much longer than before. If the queen is blighted, any eggs will be useless. When eggs are collected, more will be laid randomly starting the following day, but the overall rate of replacement is very similar. Small Kwama eggs can now be collected from mines - they are now the partially developed egg which takes a little time to fully ripen. If a mine has active miners, they will be taking some of the eggs. Incorporates a bug fix for mines with multiple cells. These features can be disabled or enabled as desired.
The chance of obtaining ingredients from containers can be modified.
* The mod tries to avoid any odd effects on the lighting of cont
Graphic Herbalism ReVisited is a gameplay overhaul for Skyrim that reworks ManaUser's Graphic Herbalism mod. It adds crime detection, lighting adjustments, ripening belladonna berries, realistic eggmines, tool requirements, and customization options. With 26 endorsements and 1,129 downloads, it's a niche mod for players seeking more immersive herbalism.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Adds depth to herbalism with crime detection and tool requirements
- Customization options let you tailor the mod to your playstyle
- Active development as of April 2023, with a decent download count (1,129)
⚠️ Cons
- Low endorsement count (26) suggests limited community validation
- Requires the original Graphic Herbalism mod, which may not be easily accessible
For Skyrim players who want a more immersive and realistic herbalism experience, especially those who enjoy survival-style mechanics. Skip if you prefer simple, no-fuss gathering or if you're not interested in mod dependencies.
💡 Beginner Tips
- Make sure to install the original Graphic Herbalism mod first, as this is a rework of it.
- Use a mod manager like Vortex or Mod Organizer 2 to handle the installation and load order.
- Check the customization options in the mod's MCM or config files to adjust crime detection and tool requirements to your liking.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- RogiVagel
- Version
- v2.0
- Downloads
- 1,129
- Endorsements
- 26
- Category
- Gameplay
- Created
- 4/10/2023
- Updated
- 4/10/2023
🔧 How to Install Morrowind Mods
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