Friendly Intervention
⚪ Last updated 2024⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 6.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #139 of 159 Immersion mods in this game by downloads
📋 About This Mod
Ever wondered why powerful wizard companions couldn't transport themselves alongside you when you teleport? Or what about when you're an expert yourself, but seemingly powerless to transport a villager in need with you back to town? Or even better, you're an assassin with a mystical inclination. If only you could magically command your quarry to follow you and transport them to your killing room...
This mod allows companions to teleport with the player when using recall/intervention spells from any source, even player made spells and enchantments (as long as the teleport effect is the first effect of the spell/enchantment). A new Teleport Menu allows you to ask your companions to teleport the party instead.
Below are the configurable mechanics of how the mod works:
Teleport Menu:
You can now ask NPC companions to teleport anyone in your party through the Teleport Menu. Simply talk to them and ask them about teleportation. If the NPC isn't skilled enough to teleport themselves or others, the teleport topic will not appear.
In the menu, choose any amount of party members to teleport. The total cost increases with each target proportional to the base teleport cost reduced by the companion's Mysticism skill. Enchantments and scrolls cannot be used in this menu, only the teleporter's magicka. Can be set not to require skill or magicka. Summoned creatures can be teleported for free if free summons are enabled.
Optionally, NPC companions can be allowed to have their own marks. Each companion has their own individual mark that cannot be accessed by anyone else, and cannot have more than one mark.
Mysticism Skill Requirements
By default, the player needs 75 mysticism skill (modifiable) to transport others with them. The companion needs 50 mysticism skill (modifiable) to transport themselves, and 75 mysticism to transport others. Creatures are considered to have a skill of 0 unless they are daedra, so non-daedra creature companions need a player to transport them. If neither player nor companion have enough skill, a scroll can be used.
This skill check can be turned off to allow the player to transport companions without requiring skill. Also by default, summoned creatures transport with you for free.
Magicka Requirements
By default, each companion transported requires 25 base magicka (modifiable) from the transporter, before being reduced by the transporter's mysticism skill. If a companion tries to transport themselves but is out of magicka, the player will cover the cost if the player meets their mysticism requirement. Only the player will spend their magicka if skill checks are turned off. If neither play
Friendly Intervention is a Morrowind MWSE mod that lets companions teleport alongside the player when using Recall or Intervention spells, either for free or with restrictions and costs for added immersion. It also adds a Teleport Menu so companions can teleport the party themselves. With 64 endorsements and recent updates, it's a niche utility for immersion-focused players.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Tight integration with MWSE means it's built for modern Morrowind modding.
- Flexible options let you choose between convenience and hardcore immersion.
- Recent update (June 2024) shows the author is still active.
⚠️ Cons
- Requires MWSE, so it won't work on OpenMW or vanilla Morrowind.
- Small userbase (64 endorsements) means less community testing and feedback.
- No detailed documentation provided—you'll need to figure out the menu and cost settings yourself.
For Morrowind players who use companions and want them to stick around during fast travel without breaking immersion. If you're a roleplayer who likes consequences, the cost/restriction options are a nice touch. Skip if you play on OpenMW or prefer simple, no-frills teleportation.
💡 Beginner Tips
- Make sure you have the latest MWSE build installed, as older versions may not support this mod's features.
- Check the mod's readme or forum thread for any MCM or in-game menu settings to adjust teleport costs.
- Test with a single companion first to see how the teleport menu behaves before adding a full party.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Kleidium
- Version
- 2.0.1
- Downloads
- 1,015
- Endorsements
- 64
- Category
- Immersion
- Created
- 7/19/2022
- Updated
- 6/21/2024
🔧 How to Install Morrowind Mods
Download from Nexus.
📖 Full step-by-step install guide for Morrowind →
Visit the official mod page for specific installation instructions for this mod.
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