Evened Birthsigns - Powers made Spells

⭐ — (19 endorsements) 📥 484 downloads 📌 v1.0 📅 2/2/2023
⚪ Last updated 2023

By guillerkus · Races, Classes, and Birthsigns

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/2/2023 📅 Created: 2/2/2023
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #53 of 91 Races, Classes, and Birthsigns mods in this game by downloads

📋 About This Mod

Evened Birthsigns - Powers made Spells V1. 0

This mod rebalances birthsigns by improving those that you never picked, making them fun and disctinctive from one another, and placing them all on the same level as the obvious choices.

OF SIGNIFICANCE, powers are removed - meaning no more "once per day" things, they are substituted by rebalanced spells that can be cast as long as you have the magicka to do so. Yes, they now cost magicka BUT they always have 100% chance of success so you don't need to be a mage to use your birthsigns (this also means they don't level you up).

The reason to remove POWERS is that you either never use just in case, or abuse them by waiting 24 hours after every use. (this is a problem that Bethesda still hasn't solved by the time of Skyrim)

The three MAGE-related birthsigns are made no longer dependent on your intelligence, but give a flat amount of extra magicka forever making them more interesting for playstiles other than mage. HOWEVER, I recommend installing a separate mod that allows everyone to increase their magicka to fix the base game problem of being FORCED to pick an Altmer or Breton plus one of those birthsigns in order to be a proper mage.

For example this one: https://www.nexusmods.com/morrowind/mods/44835/

MAIN TAKEAWAY: All birthsigns (except mage) are now interesting and character defining. No longer either relevant only in the first hour or must-pick. They are a powerful tool in your adventure through Vvardenfell and beyond, that you can plan a playthrough over and have fun theorycrafting ways to build a character around.

The Birthsigns:

Many are self-explanatory changes that enhance the fantasy of each birthsign while sometimes giving drawbacks that add to the roleplay potential of chosing that sign according to the in-game book The Firmament.

For Reference: Ability is a passive effect you will always have.

  • []Apprentice

Ability:

Elfborn - fortify magicka 100p, weakness to magicka 50%

  • []Atronach

Ability:

Wombburn - fortify magicka 150p, spell absorption 50p, stunted magicka

  • []Lady UNTOUCHED

(Abilities that give 25 personality and 25 endurance)

  • []Lord

Ability:

Trollkin - Weakness to Fire 100% and posion 50%, constant regen 0-1 health per second (average 0. 5)

A vey fun sign to play with now. It gives you clear weaknesses to be wary of but also a great buff especially early game. It is the clearest example of building a character around a birthsign in this mod.

  • []Lover

Ability:
🤖 AI-enhanced — based on mod data

A rebalancing mod for birthsigns that makes underused signs more unique and viable by replacing once-per-day powers with balanced, always-relevant spells. With 19 endorsements and last updated in February 2023, it's a niche but focused overhaul for players seeking birthsign variety.

✨ Key Features

Rebalances birthsigns to empower less-used ones, making them unique and worth picking.
Replaces once-per-day 'Power' spells with actual spells that are balanced and relevant throughout the game.

📊 Pros & Cons

✅ Pros

  • Tackles a real balance issue—birthsigns that feel useless get a second life.
  • Swapping daily powers for regular spells means you actually use your birthsign, not just hoard it.
  • Small but dedicated following (19 endorsements) suggests it does what it says for those who try it.

⚠️ Cons

  • Only 19 endorsements—this is a niche mod that hasn't caught on widely.
  • Last updated in February 2023—might be out of sync with the latest game patches.
🎯 Is This For You?
For Oblivion players who feel birthsigns are unbalanced and want more meaningful choices. If you're tired of picking the same meta sign every playthrough, this mod adds variety. Skip if you're happy with vanilla birthsigns or want a complete overhaul—this is a focused tweak.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since this mod replaces birthsign powers with spells, check your spell list after picking a sign to see what you got.
  • If you're using a mod manager like OBMM or Wrye Bash, install it manually by dropping the files into your Data folder—it's that simple.
  • Make a save before installing so you can revert if the rebalance doesn't feel right for your playstyle.

📊 Mod Details

Game
Morrowind Mods
Author
guillerkus
Version
1.0
Downloads
484
Endorsements
19
Category
Races, Classes, and Birthsigns
Created
2/2/2023
Updated
2/2/2023

🔧 How to Install Morrowind Mods

Download from Nexus.

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