Epilogue - Sail to Akavir

⭐ ⭐ (116 endorsements) 📥 3,343 downloads 📌 v1.2 📅 5/19/2021
⚪ Last updated 2021

By AliceL93 · Quests and Adventures

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/23/2021 📅 Created: 5/19/2021
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #22 of 170 Quests and Adventures mods in this game by downloads

📋 About This Mod

https://imgur.com/pF1whvW

Part of the May Modathon Month

Morrowind is an open-world game, and as such, it is up to you to imagine how the adventures of your character end. While it certainly gives one creative freedom to imagine whatever they want, it can also be somehow anticlimatic to just suddenly stop playing at one point. For this reason, I have created this mod, which provides you an ending, if you desire: a questline in preparation of the Nerevarine's expedition to Akavir. (Which was their fate, at least according to a rumor in Oblivion.)

- Reunite with Caius Cosades, your old friend, who has a new job for you: to lead a group of Blades to Akavir in order to give a report to the Emperor about the current state of the continent, as well as to recover any information about the Akaviri Dragonguard - the organization which would become the Blades according to the lore

- Be awarded with an Akaviri Katana by Caius, like any member of the Blades should

- Defeat a group of pirates and take possession of their ship

- Acquire provisions for the voyage

- Gather information about Akavir so that you would arrive there with the necessary knowledge (some good old information gathering, for old times' sake with Caius)

- Some insight (nothing grandiose) about the lore of Akavir: Uriel V, the Akaviri Dragonguard, and so on.

- Meet the crew of your ship: A Blades warrior, a battlemage, a captain and a first mate, along with your old friend, Caius, and Elone, the Blade in Seyda Neen. Unique dialogue for all of them about their role in the upcoming expedition.

- Convince a maximum of five additional people to join your crew, from the friends you have made in Morrowind: based on the questlines that you have completed, you can have Mehra Milo, Ajira, Ahnassi, Fast Eddie or even Fargoth as a member of your crew.

- When everything is ready, tell Caius to set sail! (Obviously, nothing would happen, the mod will not take you to Akavir, but I think that it is a great way to stop the game.)

- Or opt out from the expedition earlier and tell Caius that they should go without you: hopefully lore-friendlyish explanation given should you choose this option

- In order to give a better sense of the feeling that the game ended, the credits will also roll as soon as you tell Caius that you are ready to set sail/that you want to opt out from the mission and stay in Tamriel

Talk with any generic Imperial Legion guard when you have completed the Main Quest of Morrowind (defeated Dagoth Ur).

Compatibility:

Worked under OpenMW when I tested it, despite being a mod that utilizes scripts heavily.

🤖 AI-enhanced — based on mod data

Epilogue - Sail to Akavir adds a new quest that lets you prepare for the Nerevarine's expedition to Akavir, offering a narrative conclusion to your game. With 116 endorsements and 3,343 downloads, it's a niche quest mod for Morrowind players seeking a fitting end.

✨ Key Features

Adds a new quest focused on preparing for the Nerevarine's expedition to Akavir.
Provides a narrative way to close out your game.
Part of the May Modathon Month event.

📊 Pros & Cons

✅ Pros

  • Solid endorsement ratio (116 endorsements on 3,343 downloads) shows players appreciate it.
  • Fills a unique niche: a lore-friendly send-off for your character.
  • Lightweight quest mod that doesn't overhaul the game—just adds a clean ending.

⚠️ Cons

  • Last updated in 2021—might have compatibility issues with newer Morrowind mod setups.
  • Small mod with limited scope—if you're expecting a sprawling adventure, this isn't it.
🎯 Is This For You?
For Morrowind players who want a lore-friendly way to wrap up their playthrough and send their Nerevarine off to Akavir. Also for completionists who enjoy quest mods that tie into the game's lore. Skip if you're looking for a major quest expansion or gameplay overhauls.
📦 Install:Easy· Under 5 minutes

💡 Beginner Tips

  • Make sure to install this mod before you finish the main quest, as it's meant to be played as an epilogue.
  • Check if you have any mods that alter Akavir or the Nerevarine's fate, as they might conflict.
  • Use a mod manager like Wrye Mash to keep your load order clean and avoid issues.

📊 Mod Details

Game
Morrowind Mods
Author
AliceL93
Version
1.2
Downloads
3,343
Endorsements
116
Category
Quests and Adventures
Created
5/19/2021
Updated
9/23/2021

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.

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