Enchantment Points Overhauled
⚪ Last updated 2019⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 4.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #264 of 402 Gameplay mods in this game by downloads
📋 About This Mod
Requires Bloodmoon and Tribunal
Ever wondered why pauldrons are so universally terrible for enchanting?
Or how some lowlife trader has a pair of leather boots with an enchantment about 7 times more powerful than you could even fit on the most enchantable item in existence?
If, like me, you were a bit annoyed at the inconsistencies in Morrowind's enchanting values, this is the mod for you.
I made this mod for my personal use, but figured other people might enjoy it too. I wanted a mod that made much grander enchantments possible, but wasn't just a quick-and-dirty edit to fEnchantMult making everything bigger, or the extremely cheaty solution of giving everything 9999 points.
WHAT DOES THE MOD DO?
THE QUICK OVERVIEW
If you just want to see what the new enchantment values are, here's a spreadsheet which shows the old and new enchanting values for (almost) every armor piece and set in the game (a few pieces are missing, but all the major changes are listed on the chart. The only thing worth mentioning that the chart leaves out is that the Ancient Steel Armor from Bloodmoon has double the enchanting capacity of regular steel armor to make up for the halved health)
THE LONG-WINDED EXPLANATIONS
Practically every piece of armor has been giving a new enchantment capacity. The higher tier armors of each weight class have been given huge bonuses to their enchanting capacity, whereas the low level armors have only received minor balancing tweaks, usually to the greaves and pauldrons.
Most armors keep their enchanting rank relative to each other, but the bonuses in capacity get increasingly bigger with each armor tier. For example, iron armor is lower than steel, which is lower than dwemer, which is lower than ebony, which is lower than daedric. However, steel is now about twice as good as iron, dwemer about three times better than steel, ebony is about four times better than dwemer, and daedric armor is a whopping ten times better than ebony. If you're lucky enough to find a piece of daedric armor, you can pretty much make something to rival the power of daedric artifacts. Of course, you're still going to need a gallon of fortify intelligence potions or a truly monumental amount of gold to create those enchantments successfully, as this mod doesn't do anything to make the enchanting process itself any easier.
The other thing this mod does is standardise enchanting capacities of armor sets. It kind of annoyed me how in some armor sets, the helmet was the best enchanting piece, and in others they were pretty much worthless. Or how daedric armor has some of the highest capacities in the game, yet the pauldrons are somehow only a pathetic six points.
All armor sets now conform to the same format. Arranged highest capacity to lowest, armor pieces in a set now go:
1 - Tower Shields
2 - Shields
3 - Helmets
Enchantment Points Overhauled rebalances enchantment capacities for all armor pieces in the game, with a focus on improving greaves and pauldrons, and scaling capacities for high-tier armors. A niche gameplay tweak for players seeking more flexible enchanting options, though it has limited community traction.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Directly addresses a common gripe: weak enchantment slots on greaves and pauldrons
- Scaling with tier means endgame armor actually feels worth enchanting
- Lightweight and focused—no bloat, just numbers tweaked
⚠️ Cons
- Last updated in 2019—likely outdated for current game versions
- Only 63 endorsements, so it's a niche pick with limited community validation
For players who want more flexibility in enchanting their armor, especially those who feel greaves and pauldrons are underpowered. Skip if you're on a newer game version or prefer overhaul mods that touch more than just numbers.
💡 Beginner Tips
- Check if the mod has been updated for your game version—2019 is ancient in modding terms.
- If you use a mod manager, install manually to avoid conflicts with other armor overhauls.
- Test with a backup save to see if the new values break your current build's balance.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- OwainJ
- Version
- 1.0
- Downloads
- 1,289
- Endorsements
- 63
- Category
- Gameplay
- Created
- 7/23/2019
- Updated
- 7/23/2019
🔧 How to Install Morrowind Mods
Download from Nexus.
📖 Full step-by-step install guide for Morrowind →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.
Keep browsing — more Morrowind mods await