Enchant Capacity Rebalance
⚪ Last updated 2020⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 6.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #59 of 133 Items, Objects, and Clothes mods in this game by downloads
📋 About This Mod
Enchant Capacity Rebalance
Description
This mod adjusts the enchant capacities of weapons, armor and clothing for balance and consistency. An MWSE version and a plugin version are included.
The changes made by this mod are generally modest, and are mostly within the range of vanilla values. The archive contains spreadsheets listing the unenchanted weapons, armor and clothing items in the game along with their old and new enchant capacities.
The material a weapon is made of plays a large role in determining its enchant capacity. This was generally true in vanilla as well, but it was applied inconsistently and in some cases illogically. Superior materials now have superior enchant capacities across the board.
The enchant values of iron and steel weapons (especially iron) have been lowered, while capacities for silver weapons have been increased. (In vanilla, iron and steel weapons tended to have identical capacities, while silver weapons actually had lower capacities than iron/steel.)
Enchant capacities for Dwemer and especially glass weapons have been increased. Glass weapons in particular had oddly low enchant values in vanilla; they now have among the highest capacities (surpassed only by adamantium, ebony, stalhrim and daedric), which helps make up for their relative fragility.
The type of weapon also now plays a more consistent role in determining enchant capacity. In general, two handed weapons have higher enchant capacities than one handed weapons (in part to make up for them precluding the use of a shield), while the more exotic weapon types like katanas have somewhat higher capacities than more common types.
The biggest change in this regard is to staves, which now have significantly higher enchant capacities, the highest of all weapon types. This makes up for the relative inferiority of staves as physical combat weapons (which also prevent the use of a shield), while reinforcing their role as mage weapons.
Weapons added by the expansions generally had too high enchant values in vanilla. These have been lowered, especially for the goblin/riekling weapons. An exception is adamantium, which have mostly been increased slightly. The single biggest change is to the Ebony Scimitar, which has been dramatically lowered from its insane vanilla enchant capacity of 80.
The enchant capacities of projectiles have also been rebalanced in line with the above, for those who use the Morrowind Code Patch feature that allows enchanting them.
Enchant capacities for armor have received generally the same treatment as for weapons. The material an armor is made of plays a large and more consistent role in determining enchant value.
Capacities for iron and steel armor have generally been lowered, al
Enchant Capacity Rebalance by Necrolesian adjusts the enchant capacities of weapons, armor, and clothing for balance and consistency in Morrowind. It includes both an MWSE version and a plugin version, offering flexibility for different setups. With 128 endorsements and 1,892 downloads, it's a modestly popular utility mod for players seeking more balanced enchanting.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Two versions included—MWSE for script extenders, plugin for vanilla—so you can pick what fits your setup.
- Community-tested with 128 endorsements and nearly 2k downloads, so it's got some traction.
- Directly tackles balance, making enchanting more consistent across gear types.
⚠️ Cons
- Last updated in 2020—might be out of step with newer Morrowind modding trends or patches.
- No detailed changelog or feature list beyond the one-liner, so you're flying blind on specifics.
- Only 128 endorsements—it's a niche tweak, not a must-have for most players.
For Morrowind players who feel enchant capacities are unbalanced and want a quick fix. Also for modders who want a consistent baseline for enchanting. Skip if you're happy with vanilla enchanting or prefer overhaul mods that change more than just capacities.
💡 Beginner Tips
- If you use MWSE, grab the MWSE version for better compatibility; otherwise, the plugin version works with vanilla.
- Decide which version to use before installing—mixing both could cause conflicts.
- Check your mod manager's load order to ensure this mod loads after other enchanting overhauls.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Necrolesian
- Version
- 1.0
- Downloads
- 1,892
- Endorsements
- 128
- Category
- Items, Objects, and Clothes
- Created
- 8/23/2020
- Updated
- 8/23/2020
🔧 How to Install Morrowind Mods
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