Economy Settings Tweaked
⚪ Last updated 2024⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 4.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #2 of 131 Immersion mods in this game by downloads
📋 About This Mod
Economy Settings Tweaked
This simple (1,6kB) mod tries to address a number of issues in Morrowind economy to make it more immersive/realistic/hard/unforgiving.
Travel, enchantment, training, repairing and spell learning costs were increased; crime is now more punishing and bartering is tougher; player-made potions aren't as costly for the NPCs to buy; and enchanted items now recharge slower (and also do not annoy the player when depleted of charges - thanks Gwilym!).
❓ What is included?
-
[]Just one plug-in: Economy_Settings_Tweaked.esp.
⚙️ How?
- [
✅ List of GMSTs changed:
[]fBargainOfferBase: decreased bargain offer base chance (50 -> 40)
[]fBargainOfferMulti: decreased bargain offer chance multiplier (-4 -> -5)
[]fCrimeGoldDiscountMult: decreased bounty discount for Thieves Guild members (0. 5 -> 0. 7)
[]fCrimeStealing: increased bounty when caught stealing (1 -> 1. 5)
[]fEnchantmentValueMult: increased enchantment costs charged by NPCs (1000 -> 2000)
[]fMagesGuildTravelMult: increased travel costs charged by Mages Guild NPCs (10 -> 120)
[]fMagicItemRechargePerSecond: decreased enchanted equipments' recharge rate (0. 05 -> 0. 02)
[]fRepairMult: increased repair equipment costs charged by NPCs (1 -> 3)
[]fSpellMakingValueMult: increased spell making costs charged by NPCs (7 -> 15)
[]fSpellPriceMult: increased spell costs charged by NPCs (2 -> 4)
[]fSpellValueMult: same as above, implemented by OpenMW (10 -> 20)
[]fTravelMult: increased travel costs charged by Silt Strider and Gondolier NPCs (4000 -> 1200)
[]iAlchemyMod: decreased player-made potion prices (2 -> 1)
[]iBarterFailDisposition: temporary disposition decrease when (failed) bartering (-1 -> -2)
[]iBarterSuccessDisposition: temporary disposition increase when (successfully) bartering (1 -> 0)
[]iCrimeAttack: increased bounty when caught assaulting (40 -> 100)
[]iCrimePickPocket: increased bounty when caught pickpocketing (25 -> 60)
[]iCrimeTresspass: increased bounty when caught trespassing (5 -> 80)
Economy Settings Tweaked adjusts Morrowind's economy to be more immersive and challenging, affecting travel, enchantment, training, repairing, spell learning, crime, and mercantile. With 36 endorsements and 845 downloads, it's a niche mod for players seeking a harder, more realistic economic experience.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-tested with 36 endorsements and 845 downloads
- Covers multiple economic aspects in one mod
- Ideal for players who want a tougher, more immersive Morrowind
⚠️ Cons
- Low endorsement count suggests a niche audience
- No detailed documentation on exact changes
- May conflict with other economy mods
For Morrowind veterans who find the base economy too forgiving and want a harder, more realistic challenge. Perfect for roleplayers who enjoy struggling to afford travel and training. Skip if you prefer a casual, relaxed economy.
💡 Beginner Tips
- Back up your save before installing to avoid economy shock
- Check if you have other economy mods that might conflict
- Start a new playthrough to fully experience the tweaks
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Community
- Version
- 1.4
- Downloads
- 845
- Endorsements
- 36
- Category
- Immersion
- Created
- 11/18/2019
- Updated
- 6/24/2024
🔧 How to Install Morrowind Mods
Download from Nexus.
📖 Full step-by-step install guide for Morrowind →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.
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