Dragon Dungeon
⚪ Last updated 2008⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 3.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #23 of 91 Races, Classes, and Birthsigns mods in this game by downloads
📋 About This Mod
http://www.uploadpower.com/en/download.php?id=966F7F291 <---DOWNLOAD THIS NOW!!! Race: Dragons Spells:Draconic Strength (increase jump, strength, slowfall, decreased magicka, fatigue, costs 0 mp) Draconic Flight (levitate power, decreased
http://www.uploadpower.com/en/download.php?id=966F7F291 <---DOWNLOAD THIS NOW!!! Race: Dragons Spells:Draconic Strength (increase jump, strength, slowfall, decreased magicka, fatigue, costs 0 mp) Draconic Flight (levitate power, decreased fatigue, 0 mp, ???(forgot other effects)) Draconic Land (dispel 100%, slowfall 255 points, 0 mp, ???) Installation: Install everything to its relative paths Progress: NPCs: 2 new 1s, 1 based off my race who buys/sells anything ingame, transports u too Lighthouse ToddTest Clutter & Charectar aswellas trains medium armor to 100; & the other 1 a Creeper of the Dungeon Dialogue: 0% (i had some custom dialogue but lost it & it suked anyways) Dungeon: 1% need to finish customizing (it was created with GenMod) (only levels 2,11,21, & 31 even have any customizations) Meshes: None new im afraid (wings from Sabregirl\'s Ryukaissen & rest of body from Slof\'s Better Beasts) Abilities: Removed after pre-alpha bugginess (levitate 100% permanent messes indoors up) Script:nothing ud want to see Icons: irfanview suks, my icons wouldnt appear ingame (not like any1 who saw them wouldnt be :mrgreen: right now) textures: 0% Armor/Weopens/Misc: 1% lost when merged with Gen-Mod\'s dungeon Doors: Travel to & from 3 secret areas is now possible Things I need help with if any1 would be nice enough to do so: Meshes for wings, Etc Textures, mebe Script/Dialogue Compatability issues: Modifies 5 Interior Cells: Pelagaid, South Wall added doorway into level 1 of my dungeon; Seyda Neen, Lighthouse added my NPC to bottom floor; ToddTest, Charecter Stuff Wonderland, & Clutter Warehouse added my transport NPC\'s (1 each) & modified/created a doorway to level 9 (10 ingame) of my dungeon switches some generic NPCs into dragons Y delayed: to doublecheck myself whether stuff is implemented correctly AKA nothings unreachable Versions: Alpha Release(. 02): Dungeon added, more hairs & heads added Quote v. 001 (unrealised) Mod started...pisspoor skins for new Race v. 002 NPC added, New Armor added, teleportation to hidden areas added by new npc, NPC not added to areas (you have to add him). v. 01 deleted old NPC, changed skins for new race, new NPC that teleports between hidden areas & Seyda neen, NPC also sells !E!V!E!R!Y!T!H!I!N!G! in game including new armors & has 999 Mil gold(?), scrapped old armors, created bad icons for new armors, clothing not added yet, custom armors can be found in unique chest near seyda Neen, swapped some old charecters into new race, New NPC can be found in each of the areas it teleports to as well as in Seyda Neen Lighthouse,near final version. Original Readme: Quote Dragons of Fire a morrowind mod -------------------------------------------------------------------------------- 1) Version History 2) Changes 3) Credits 4) License -----------------------------------------------------------------------------
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Steeldragon
- Version
- .03b
- Downloads
- 637
- Endorsements
- 20
- Category
- Races, Classes, and Birthsigns
- Created
- 2/25/2007
- Updated
- 1/7/2008
🔧 How to Install Morrowind Mods
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