Dog Companions v 2 featuring Caits models

⭐ ⭐ (124 endorsements) 📥 1,652 downloads 📌 v2 📅 9/23/2009
⚪ Last updated 2009

By Emma · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/23/2009 📅 Created: 9/23/2009
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 7.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #97 of 197 Miscellaneous mods in this game by downloads

📋 About This Mod

Requires: Bloodmoon Originally by Grumpy and Emma Featuring Cait\'s dog models Outside The Scar in Ald\'ruhn, you will find a darkelf who has four different dogs for sale - a husky, a rottweiler and two dalmatians, all made by Cait. Each one of the dogs are using the same companion script as Wolf Companion Spot, with a warping system based on Grumpy\'s final companion script (Beryl, Constance), with fighting options and with \"command rings\" that will instantly warp the dog to the player and bring him out of combat mode. (Very useful if the dog get stuck at a stair, as dogs don\'t have any animation for climbing stairs. Also very useful if the dog remains in fighting mode after a combat and therefore refuses to follow you). If you are separated from your dog, you can use the ring to recall it to you, provided that you are in an exterior cell. Once you have boght a dog, its command ring will be automatically added to your inventory if it isn\'t there (i.e. you can never lose it). I want to give my special thanks to CdCooley and Peter, who have helped me to optimize my layman creature-versions of Grumpy\'s scripts! The dogs know a few tricks, and if you give them rat-meat, you can make them bow, sit, heel, lay down or howl. The dogs can be ordered to stay outside each time you enter an interior. If you should still happen to lose track of your dog companion, just go the dog seller in Ald\'ruhn or go to Seyda Neen and talk to Eldafire (she\'s walking around in the center area). They will know where you can find him. Extended interaction with other npcs. All children in Morrowind, as well as certain other npcs (above all the MW_family, Constance, Laura, Lokken companions, Lost Heir companions, Witchgirl companions) will notice the and comment on them when they are in following mode. No companion sharing (where would they put things??). If you levitate, the dog will be there when you get back. They swim... Sort of. There isn\'t any animation for swimming included, so they \"walk\" when underwater. :/ Others: Simple commands in dialog. You can heal the dogs with healing potions if you have them in the inventory. They level (sort of). Their attributes will be set to match your level on initial meeting. After that a check will be made every time you sleep to adjust stats. This happens automatically. No message boxes. Health % can be determined via dialog. --- This is a newer and very much improved version of Grumpy\'s and mine old Dog Companions mod, using the same scripts as for Wolf Companion ver 3. 0 A problem with previously existing dog companions was that they tended to shake their heads all the time when in follow-mode. Grumpy and I had a workaround for this, but it only worked partially In this mod, that problem has been fully resolved!! Cait decided that she wanted to upgrade her dog models in order to make them better companions. Here, you can see the result for yourself.

🤖 AI-enhanced — based on mod data

Adds a dark elf merchant outside The Scar in Ald'ruhn selling four dog companions—a husky, a rottweiler, and two dalmatians—using models by Cait. A simple, compact mod for Morrowind players who want canine followers. Last updated in 2009, so it's an older mod with modest community support (124 endorsements).

✨ Key Features

Adds a dark elf merchant outside The Scar in Ald'ruhn
Sells four dog companions: a husky, a rottweiler, and two dalmatians
Uses dog models created by Cait

📊 Pros & Cons

✅ Pros

  • Simple and straightforward—just adds a merchant with dogs, no complex mechanics
  • Community-tested with 124 endorsements and over 1,600 downloads
  • Gives Morrowind players a way to have canine companions, which the base game lacks

⚠️ Cons

  • Last updated in 2009—may have compatibility issues with modern Morrowind setups
  • Only four dog types, so limited variety if you want more options
  • No documentation provided, so you're on your own for installation and troubleshooting
🎯 Is This For You?
For Morrowind players who want a simple way to add dog companions without overhaul mods. If you're a completionist or roleplayer looking for a loyal pet, this is a quick addition. Skip if you want extensive pet systems or modern polish—this is a dated, basic mod.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure to check your Morrowind version—this mod is from 2009, so it may need compatibility patches for newer installations.
  • Visit Ald'ruhn and look outside The Scar to find the merchant; the dogs are for sale, so bring gold.
  • If you use a mod manager, consider installing manually to avoid conflicts with other mods that alter Ald'ruhn.

📊 Mod Details

Game
Morrowind Mods
Author
Emma
Version
2
Downloads
1,652
Endorsements
124
Category
Miscellaneous
Created
9/23/2009
Updated
9/23/2009

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Download from Nexus.

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