Devilish Touch of Madness (OpenMW)
🟢 Updated this month⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.7% endorsement rate
- 🏆 #1 of 170 Quests and Adventures mods in this game by downloads
📋 About This Mod
Description
This is a long quest adventure based on skooma consumption induced visual and auditory hallucinations tied to the daedric prince Sheogorath and his artifact the Wabbajack.
Start the quest by talking to a skooma addict in Old Ebonheart in the alley behind "The Moth and Tiger" or get very high (stage 5) outside and watch what happens (by consuming two skooma bottles and waiting four / five hours).
A good mod for people who want to stumble into Sheogorath worship.
Installation instructions
In your launcher, activate:
- Devilish Touch of Madness.esp
- Devilish Touch of Madness.omwscripts
Main features
- A wild and fleshed out quest line about a tiny powerful mind mage called Ylbert Beluelle
- Animated moon sugar smoking in 1st and 3rd person and skooma consumption
- Procedual Skooma shader effects and auditory distortions (starts at 0 and reaches maximum distortion after 6 gamehours)
- The skooma effects stack so if you consume twice the skooma, you get twice as high (use with caution)
- Skooma addiction (toggle it off via the command "set detd_skooma_addiction to 0")
- auditory and visual hallucinations when you are high such as spiders, guards, golden saints etc.
- a lore-friendly way to find the locations of the master trainers (talk to Ko'Sahra after the quest)
- a lore-friendly way to change race midplaythrough (optional)
- a daedric artifact to travel inbetween daedric ruins of Sheogorath
Spells and artifacts:
- mind reading spell (only when you are high, only quest content)
- my shrink spell mod (no mesh edits in this version!)
- my skooma mod (don't use it together with this mod, just use this mod instead)
- my modded Wabbjack staff mod with its many possible effects.
(no need to run my other three mods in addition to Touch of Madness. In fact, just use this one)
Requirements
- OpenMW 0. 51 (use version 1. 8 if you are on 0. 50)
- Tamriel_Data
- OAAB_Data
- Tamriel Rebuilt
player->additem "ingred_moon_sugar_01" 20
player->additem "potion_skooma_01" 10
player->additem "apparatus_a_spipe_01" 1
Quest guide (if you get stuck)
- Start the quest by talking to a skooma addict in Old Ebonheart in the alley behind "The Moth and Tiger"
- General advice: You often need to be high on skooma / moon sugar to progress the quest. Make sure to bring plenty.
- You reach the hallucination stage 1 by drinking skooma and waiting 3 hours, or smoking moon sugar and waiting 5 hours.
- Don't use too much skooma. The consumption stacks so if you smoke twice you'll get twice as high. Drinking one skooma is more than enough for a strong trip. After six hours you reach the maximum of the dose so you don't get high instantly but gradually. If you overdo it, your vision becomes too impaired to play. You'll need to wait it out then.
-The complete and detailled quest is explained below:
1. (Optional) Old Ebonheart – The Beginning
Hear a rumor in Old Ebonheart about a skooma addict. Behind The Moth and Tiger tavern, an alley runs along the back of the building. Follow it to the end to find a skooma addict. He tells you of a dragon hidden within the Old Ebonheart Mages Guild—visible only to those under the influence of skooma or moon sugar. Alternatively consume enough moon sugar or skooma during the day to reach skooma stage 5 for twenty seconds somewhere outside.
2. Consume skooma and wait about 3 hours until the effects fully take hold. In this state, Ylbert Beluelle can be seen inside the Mages Guild, perched on a ceiling beam on the upper floor.
3. Ylbert Beluelle demands you retrieve a sweetroll from the floor below.
4. Taking the sweetroll triggers a trap curse. You are instructed to speak to Head Wizard Arquebald on the upper floor to remove it.
A quest mod for OpenMW that lets you become a skooma addict, descending into madness with hallucinations tied to moon sugar, Sheogorath, and the Wabbajack. For players seeking a dark, narrative-driven experience with a unique premise.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Unique premise that explores addiction and madness in the Elder Scrolls universe.
- Ties into established lore with Sheogorath and the Wabbajack.
- Active development (last updated July 2026) with a growing community (34 endorsements).
⚠️ Cons
- Low endorsement count (34) suggests a niche audience and limited testing.
- Requires OpenMW, which may not appeal to players using the original Morrowind engine.
For Morrowind players who enjoy dark, story-driven quests and want a fresh take on addiction and madness. If you're a fan of Sheogorath's chaotic influence, this is a must-try. Skip if you prefer traditional combat-focused adventures.
💡 Beginner Tips
- Ensure you have OpenMW installed and running before adding this mod.
- Place the mod files in your OpenMW data directory and enable it in the launcher.
- Start a new game or load a save before installing to avoid conflicts.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- DetailDevil
- Version
- 2.2
- Downloads
- 7,356
- Endorsements
- 48
- Category
- Quests and Adventures
- Created
- 6/13/2026
- Updated
- 9/21/2026
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