Damage Based Skill Progression
🟠 Updated over a year ago⚠️ Install Order · 4 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #383 of 411 Gameplay mods in this game by downloads
📋 About This Mod
Damage Based Skill Progression: MWSE-Lua Edition
Version 1. 1. 1
====Requirements====
- Morrowind
- MGE XE 0. 10. 1
- MWSE 2. 1+
This mod requires a recent nightly build of MWSE. Please be sure to run the mwse-update.exe before playing this mod.
====Description====
In the default game, you get a fixed amount of skill experience for each successful hit that deals more than 0. 5 damage. This means that the fastest way to level melee skills is to get as much hits in as you can, which means that high level weapons actively hamper skill progression. It also means using charged strikes is a waste of XP.
This mod affects Axe, Blunt, Long Blade, Short Blade, Spear and Marksman. Hand to Hand is NOT affected.
I've been enjoying JaceyS's Magicka Based Skill Progression, and when I tried to find a version of this for melee weapons, I couldn't find anything. So I made one myself.
Damage Based Skill Progression is heavily inspired by MBSP.
===Changelog===
Adjusted the code so that I won't be able to forget to update the displayed in-game version number anymore.
Different way of blocking the vanilla exp reward to allow other mods that hand out experience to conflict much less
Initial Release
Enable/Disable toggle
Exp per hit
Exp per point of damage
Overkill experience slider
Override for making exp per hit / exp per point of damage configurable per skill
===Configuration===
This mod uses the MCM functionality of MWSE to present configuration options.
Skill Experience Per Point of Health Damage: The amount of skill experience awarded per point of damage dealt. Vanilla game behavior gives no skill experience for damage dealt, and the default setting of this mod gives 0. 1 skill experience for each point of damage dealt. Default: 0. 1
Skill Experience Per Hit: The amount of skill experience awarded per successful hit. Vanilla game behavior gives 1 skill experience for a successful hit of more than 0. 5 damage, and the default setting of this mod gives 0. 1 skill experience for each hit. The main reason for this setting is to help the low end of the damage curve a bit up, otherwise the early game would become a real slog. Default: 0. 1
Overkill Experience Percentage: Percentage of experience awarded for any points of damage dealt past 0. The default is 0, to prevent players from flattening scribs with two-handed warhammers for lots of experience. Can be adjusted all the way up to 100% experience gain for overkill damage.
===Permissions===
You may use the scripting and writing in this mod for any purpose you wish, just give me credit. You have my permission to re-upload this mod in the event that I do not respond to contact on Discord at Pimgd#1433 for a per
Damage Based Skill Progression reworks weapon skill advancement in Morrowind, tying skill gains to damage dealt instead of hits landed. Built on MWSE Lua with MCM support for value tweaking. A niche gameplay overhaul for players seeking more realistic progression, with modest community traction (19 endorsements).
✨ Key Features
📊 Pros & Cons
✅ Pros
- Makes skill progression feel more rewarding—big hits actually count for something.
- MCM integration means you can fine-tune the curve to your liking without editing files.
- Small but dedicated following (19 endorsements) suggests it works as advertised for those who use it.
⚠️ Cons
- Requires MWSE and MCM—if you're not already running those, that's extra setup.
- Only 19 endorsements, so it's not battle-tested by a large community.
- No documentation on default values or how damage scaling works—you'll have to experiment.
For Morrowind players who want a more damage-centric skill progression and already use MWSE mods. Skip if you prefer vanilla progression or don't want to fiddle with MCM settings.
💡 Beginner Tips
- Make sure you have the latest MWSE build installed—this mod won't work without it.
- Open the MCM menu in-game to adjust the damage-to-skill ratio; start with small tweaks to see how it feels.
- If you're using a mod manager, let it handle the install to avoid file placement issues.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Pimgd
- Version
- 1.1.1
- Downloads
- 357
- Endorsements
- 19
- Category
- Gameplay
- Created
- 11/25/2024
- Updated
- 11/30/2024
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