Dagoth Ur's Citadel Rework

⭐ — (30 endorsements) 📥 412 downloads 📌 v1.0 📅 7/11/2018
⚪ Last updated 2018

By Ito-Puritikiti · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/22/2018 📅 Created: 7/11/2018
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #313 of 411 Gameplay mods in this game by downloads

📋 About This Mod

I always felt like the Sixth House presence in Dagoth Ur's Citadel was underwhelming. The volcano itself was very simple, having little Sixth presence other than maybe a couple ghouls. I added more to it, and the blight cloud is much much bigger. I also decided to touch up on Odrosal and Vemynal.

The places should be, by far, much harder. Sixth are everywhere, as I think Ur is smart enough to cover himself with Sixth, either as protection, or to drive out invaders or wanderers. I also felt like Keening and Sunder heavily needed protection since his goal is to protect them against any outsiders, anyway. So, getting Keening and especially Sunder should be much much more difficult, I thought that fit the lore a bit more, although the main goal was just to make it more difficult. I reworked the areas, the main focus was Dagoth Ur's Citadel, but Odrosal and Vemynal are also touched upon. Dagoth Ur has many more enemies in it, and the Inner Facility is much more dungeon-like. This also adds missing Dagoth's into the dungeon. The overall goal was a more immersive experience, I suppose; This is the final area, after all.

This is a moderately basic mod. I did not touch any scripts or graphics, nor did I add any custom assets, so it should work with OpenMW.

Constructive criticism about the mod content is appreciated and welcomed, also feel free to report bugs, so that I may fix them.

"At the lonely hour of midnight, I fly, when stars are weeping. Beneath the echo of souls, my spirit sleeping."

Obviously, this mod is no longer being maintained, and hasn't been for awhile. I made this when I was younger, and no longer have the same vision of MW modding as I do now. I have moved onto a TES TTRPG I am making slowly, heavily inspired off of Pathfinder 1E and World of Darkness. I may remake this mod in the future to be much more lore accurate (I thought adding Lich's was... Lore accurate?) - First made this when I needed something to do fresh out of the hospital, but, as time goes on; I have mental health to work on before I do anything. May take years shrug - But I hope I can someday provide the amazing community here and elsewhere, mods that everyone enjoys and loves (And actually lore accurate, with much more well designed and balanced aspects, and not as buggy). I love this community from afar, so much; Y'all are wonderful. As a casual shoutout, please checkout MickyD, DanaePlays, Numidium3 (My personal favorite for YEARS now!!!), and Llivia1990 <3

🤖 AI-enhanced — based on mod data

A gameplay overhaul for Morrowind that reworks Dagoth Ur's Citadel, Odrosal, and Vemynal to add more Sixth House presence. With 30 endorsements and last updated in 2018, it's a niche mod for players seeking a more immersive endgame area.

✨ Key Features

Reworks Dagoth Ur's Citadel's entire area
Reworks Odrosal and Vemynal
Adds more Sixth House presence to the citadels

📊 Pros & Cons

✅ Pros

  • Adds more Sixth House flavor to the endgame, which is a nice touch for lore fans
  • Covers three major locations, so it's a substantial area overhaul
  • Small but dedicated following (30 endorsements) suggests it does what it promises

⚠️ Cons

  • Last updated in 2018 — may be incompatible with current Morrowind mod setups
  • Only 30 endorsements means it's not widely tested — expect potential bugs
🎯 Is This For You?
For Morrowind players who want the final citadels to feel more like a Sixth House stronghold. Skip if you're fine with the vanilla look or want a more comprehensive overhaul.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since it's a simple file drop, just extract the archive into your Data Files folder and activate the .esp in the Morrowind Launcher.
  • If you use a mod manager like Wrye Mash or Mod Organizer 2, install it through that to keep your load order clean.
  • Check if you have other mods that alter the same cells — if so, load this one last to avoid conflicts.

📊 Mod Details

Game
Morrowind Mods
Author
Ito-Puritikiti
Version
1.0
Downloads
412
Endorsements
30
Category
Gameplay
Created
7/11/2018
Updated
7/22/2018

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

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