DaggerSpell v4.0

⭐ — (27 endorsements) 📥 516 downloads 📌 v4.0 📅 12/29/2017
⚪ Last updated 2017

By Oghma · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/30/2017 📅 Created: 12/29/2017
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #215 of 411 Gameplay mods in this game by downloads

📋 About This Mod

✅ -------------------------------------------------------------------------
✅ Reduce spell casting costs.
✅ -------------------------------------------------------------------------
✅ - "DaggerSpell 4. 0" ( Reworked "CostReduce v3. 1" ) by Oghma (who will accept all
✅ the blames and accords all the credits to Aragon).
✅ - Original "CostReduce v3. 1" Aragon (morrowind.aragon@xs4all.nl)
  • -------------------------------------------------------------------------
  • Reduce spell casting costs.
  • -------------------------------------------------------------------------
  • Author:
  • - "DaggerSpell 4. 0" ( Reworked "CostReduce v3. 1" ) by Oghma (who will accept all
  • the blames and accords all the credits to Aragon).
  • Credits:
  • - Original "CostReduce v3. 1" Aragon (morrowind.aragon@xs4all.nl)
  • This mod is a refined (and completely rewritten) version Horatio's
  • excellent "horatio_casting2" mod (http://thelys.free.fr/horatio.htm)
  • and fixes several small bugs. Thanks to Horatio (& Eldar) for his nice plugin!

Version: 4. 0, Chrismas' gift before an happy new year 2018.

Original "CastReduce" by Aragon (inspired by Horatio): This mod reduces the casting cost of a spell based on your skill level in the corresponding magic school (destruction, mysticism, etc). It allows you to develop your mages more satisfactory at higher levels.

The spell costs will not be lower in the spell menu but they will cost less when cast. The mod will not allow you to cast a spell though, when you don't have enough magicka to cast the spell with its original cost.

"DaggerSpell" (reworked "CastReduce" by Oghma) The magicka cost of a spell is reduced in a DaggerFall's parabolic way and tends to a minimum of 10% in an hyperbolic way (see below).

Why DaggerSpell ? Because I hate linear function and I love the way it was handled in Daggerfall. Most of mods made 'till now were too linear or weirdly thought like "Mastering- Magicka" by DopeyFish, or too drifting like "Magicka Based Skill Progression" by Hotfusion (i find some of his ideas very interesting but a bit too much constrained). Have a look at the charts provided as Jpeg to see my point of view.

Most of all , all these has no sight about high level in schools of Magic. If a reach a skill level 200 or above , even temporary , by any regular mean (Enchant ) without "tweak or cheat", I think he deserves a little extra facility. I provide two different curve for the weighting computation : one with an hyperbola^4 and the other with an hyperbola^2, respectively named "DaggerSpell^2" & "DaggerSpell^4". I force nobody to use one more than the other but still consider "DaggerSpell^2" , none the less. I began coding with the hyperbola^4 which gives a result quite close to a real Gaussian but I found it too generous at higher skill level. So I chose an hyperbola^2 that giv

🤖 AI-enhanced — based on mod data

DaggerSpell v4.0 is a gameplay mod for The Elder Scrolls V: Skyrim that reduces spellcasting costs based on the skill level of the relevant school, using a pseudo-Gaussian curve and enhanced detection of effects from different Schools of Magic. It offers a Daggerfall-style approach to magic cost scaling.

✨ Key Features

Reduces spellcasting costs based on the skill level of the relevant school of magic.
Uses a pseudo-Gaussian curve for cost reduction scaling.
Enhanced detection of effects from different Schools of Magic.

📊 Pros & Cons

✅ Pros

  • Niche but functional: 27 endorsements from dedicated magic users who want a Daggerfall-style cost system.
  • Pseudo-Gaussian curve means costs scale smoothly with skill, not just linear or stepwise.
  • Enhanced school detection helps avoid misclassifying spells that use multiple schools.

⚠️ Cons

  • Last updated in 2017 — likely outdated for current Skyrim versions (SE/AE) and may require patches.
  • Low endorsement count (27) suggests limited community testing and feedback.
  • No documentation or install instructions provided by the author, so setup may be trial-and-error.
🎯 Is This For You?
For Skyrim players who want a more skill-based magic cost system reminiscent of Daggerfall. If you're a mage who feels spell costs are too flat or want a curve that rewards high skill, this is for you. Skip if you prefer vanilla magic balance or play on the latest Skyrim version without compatibility patches.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Check if the mod is compatible with your Skyrim version (Oldrim vs SE/AE) — it's from 2017, so you may need to convert the plugin.
  • Use a mod manager like Vortex or Mod Organizer 2 to handle the file placement and load order.
  • Test with a low-level character to see how the cost reduction feels before committing to a full playthrough.

📊 Mod Details

Game
Morrowind Mods
Author
Oghma
Version
4.0
Downloads
516
Endorsements
27
Category
Gameplay
Created
12/29/2017
Updated
12/30/2017

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