Daedric Sanctuary Fix OpenMW
⚪ Last updated 2021⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.9% endorsement rate
- 🏆 #18 of 40 Bug Fixes mods in this game by downloads
📋 About This Mod
For whatever reason, the original Daedric Sanctuary Fix does not work in OpenMW. I didn't see anything wrong with the mod in OpenCS so I resaved it and for some reason it works now.
All credits to Gaddgadd, get the original mod here if you are using the original engine. Original description below.
Well, I haven't seen anything like this yet, and I thought maybe someone would use this, so:
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Daedric Sanctuary Fix
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By gaddgadd
1. Description
2. Requirements
3. Installing the plugin
4. Save games
5. Conflicts
8. Where to find this
9. Usage/Mod Maker Information
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1. DESCRIPTION
===============
This incredibly simple plugin changes the Tel Fyr amulet and Daedric
Sanctuary amulet to be more like I think Bethesda originally envisioned
Now, instead of
killing the Daedra at Magas Volar and immediately being transported back to Tel Fyr with the Daedric Crescent
in your inventory, you must loot his corpse for the Crescent,
and the Tel Fyr amulet, which you can use to teleport back to Tel Fyr. The best
part is that you can use these amulets an infinite amount of times, so
you have a quick way
to get to Tel Fyr, and you can use Magas Valor as a bizarre house.
Detailed list of changes:
Lord Dregas Volar (dremora_special_Fyr) - removed script, so you won't be teleported to Tel Fyr as soon as he is killed
Daedric Sanctuary Amulet's script (amuletDaedraScript) - removed the effect where it would be removed after one use
Tel Fyr Amulet (amuletTelFyrScript) - Fixed it, and removed the effect where it would be removed after one use
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2. REQUIREMENTS
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Morrowind (obviously)
Nothing else
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3. INSTALLING THE PLUGIN
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1. Extract it using a program like 7zip, Winrar, or any program that
supports the 7z format to the "Morrowind\Data Files" folder.
2. Check it in the Morrowind Launcher, and play!
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4. SAVE GAMES
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This should work on any save game in which the player has not picked up the
Daedric Sanctuary amulet. If you have (and you have neither amulet
currently),
you can get the amulets by typing in the console:
player->additem daedric_special 1
player->additem daedric_special01 1
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5. CONFLICTS
============================
It conflicts with virtually nothing, but these do conflict:
Morrowind Patch Project
GOTY Script Tidy
Merged Objects from Testool or Smartmerger
This mod adapts Gaddgadd's Daedric Sanctuary Fix for OpenMW, addressing a bug in the Daedric Sanctuary area. With 15 endorsements and 1,634 downloads, it's a niche fix for Morrowind players using OpenMW. Last updated in September 2021, it remains relevant for that engine.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Targets a specific bug that OpenMW players might encounter
- Small but active user base (15 endorsements, 1.6k downloads)
- Straightforward fix for a known issue
⚠️ Cons
- Only 15 endorsements—community feedback is limited
- Last updated in 2021—may not be tested with the latest OpenMW versions
For Morrowind players who use OpenMW and have encountered the Daedric Sanctuary bug. If you're playing on the original engine, this mod isn't for you. Skip if you haven't noticed the bug—this is a targeted fix, not a content addition.
💡 Beginner Tips
- Ensure you're running OpenMW, not the original Morrowind engine, for this fix to apply.
- Place the mod files in your OpenMW data directory and activate them in the launcher.
- If you're using a mod manager, check that it supports OpenMW's file structure.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- gaddgadd
- Version
- 1.0
- Downloads
- 1,634
- Endorsements
- 15
- Category
- Bug Fixes
- Created
- 9/22/2021
- Updated
- 9/22/2021
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