Creature XI and Graphic Herbalism kollop fix

⭐ — (32 endorsements) 📥 357 downloads 📌 v1.00 📅 7/8/2014
⚪ Last updated 2014

By ventuz · Bug Fixes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/8/2014 📅 Created: 7/8/2014
⚠️ Install Order · 4 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗
3📦 Creature XI Find it →
4📦 Graphic Herbalism Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #46 of 47 Bug Fixes mods in this game by downloads

📋 About This Mod

If you would like to play Morrowind using both Creature XI (by piratelordx) and Graphic Herbalism (by ManaUser). You would either see the following issue: Kollop opens like container or there's no underwater creatures (other than slaughterfish). This plugin fixes that.

Also fixed typo in Graphic Herbalism kwama egg script just because.

I included 2 esp, choose one:

cXI+GH_fix.esp <--- choose this if you use standard Graphic Herbalism + Creature XI cXI+GH_extra_fix.esp <--- choose this if you use Graphic Herbalism + Graphic Herbalism Extra + Creature XI

NOTE: Place one of esp AFTER Graphic Herbalism and Creature XI in load order. Any Creature XI version esp will work.
🤖 AI-enhanced — based on mod data

This small patch fixes a compatibility issue between Creature XI and Graphic Herbalism, where kollop plants would open like containers or fail to spawn underwater creatures. For players using both mods, this resolves a specific bug. With 32 endorsements and last updated in 2014, it's a niche fix for an older setup.

✨ Key Features

Fixes kollop plants opening like containers when using Creature XI with Graphic Herbalism.
Ensures underwater creatures spawn correctly when both mods are active.
Lightweight patch designed specifically for compatibility between the two mods.

📊 Pros & Cons

✅ Pros

  • Directly solves a known bug for players combining Creature XI and Graphic Herbalism.
  • Tiny download (357 downloads) — no bloat, just the fix.
  • Community-tested with 32 endorsements, indicating it works for those who need it.

⚠️ Cons

  • Last updated in 2014 — may not work with current game versions or newer mod updates.
  • Only relevant if you use both Creature XI and Graphic Herbalism; otherwise useless.
  • No detailed instructions or compatibility notes provided by the author.
🎯 Is This For You?
For Skyrim players who run both Creature XI and Graphic Herbalism and have noticed kollop plants acting like containers or missing underwater spawns. Skip if you don't use both mods or if you're on a modern setup where these mods may be outdated.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Ensure you have both Creature XI and Graphic Herbalism installed before adding this patch.
  • Place the patch after both mods in your load order to ensure it overrides correctly.
  • If you're using a mod manager, activate the patch last to avoid conflicts.

📊 Mod Details

Game
Morrowind Mods
Author
ventuz
Version
1.00
Downloads
357
Endorsements
32
Category
Bug Fixes
Created
7/8/2014
Updated
7/8/2014

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.

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