Creature Casting Animation Patch
⚪ Last updated 2019⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 5.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #11 of 20 Animations mods in this game by downloads
📋 About This Mod
Creature Casting Animation Patch v1. 0
What this does.
Adds spell casting notetracks for target and self in the animation files for all vanilla creatures that did not have it.
The AI will cast spells if a creature has it regardless of no spell animation, but a scripted cast is not possible without the notetracks in the animation file.
More details
I did not add new animations I mearly borrow existing attack and idle animations and share them with spell cast.
I did not add touch spells in this release, but they should still function with AI as they always have. If you are scripting a spell cast then use a target spell.
I may add touch spells in an update if its needed, but I dont see the point at this time.
Update on information, my testing shows that scripted touch spells do technically work with this. The creature will freeze and glitch animation for a moment as it lacks an animation but the spell will cast and the game wont break.
Apparently any spellcast group will allow scripted casts to function. But for immersion it's better to have an animation.
Permissions
This is a modders resource. Feel free to use this in all or in part for your mods. Just give me credit.
Installation
pluginless replacer, copy the files to where they go.
delete the files
Disclaimer, this is technically a beta as I have not tested all the files, but since no one uses betas I'm not calling it a beta :p
Adds spell casting notetracks to all vanilla creature animation files that lacked them, enabling proper casting animations. A niche utility mod for modders and players who want creatures to cast spells naturally. Last updated in 2019, with 89 endorsements.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Fills a real gap—vanilla creatures can now cast spells with proper animations.
- Lightweight and focused; does exactly what it says without bloat.
- Decent community support (89 endorsements) for a niche utility mod.
⚠️ Cons
- Last updated in 2019—may be incompatible with the latest game version.
- No documentation or install instructions provided by the author.
- Only affects vanilla creatures; modded creatures won't benefit without patches.
For modders and players who want vanilla creatures to have proper spell casting animations. If you're into creature-focused gameplay or making custom encounters, this is a handy base. Skip if you're looking for new animations or gameplay changes—this is purely a technical fix.
💡 Beginner Tips
- Since this mod only touches animation files, it's safe to install manually—just drop the files into your Data folder.
- If you're using a mod manager, make sure this mod loads after any mods that alter creature animations.
- Test with a creature that casts spells (like a dragon priest) to verify the notetracks work.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Stripes
- Version
- 1.0
- Downloads
- 1,738
- Endorsements
- 89
- Category
- Animations
- Created
- 8/18/2019
- Updated
- 8/18/2019
🔧 How to Install Morrowind Mods
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