Bullseye - Marksman Overhaul (OpenMW)
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #4 of 24 Gameplay mods in this game by downloads
📋 About This Mod
Marksman combat shouldn't feel like melee with extra reach.
Spiritual successor of my Headshots mod.
Archers should control the battlefield through positioning and distance, while warriors should dominate close combat. Your goal is simple: keep your distance and land your shots.
Feature List
Lua Mechanics
Combat Mechanics (affects only the player)
-
[]Damage multiplier based on attack distance (does not affect thrown weapons)[/]
[]Headshot damage multiplier[/]
[]Marksman skill gain scaled with the final damage multiplier[/]
[]Marksman debuff while moving[/]
[]Marksman buff while sneaking[/]
-
[]Bows drain fatigue when drawing the bowstring[/]
[]Bows drain fatigue when holding the bowstring too long[/]
[]Crossbows drain fatigue when reloading[/]
[]Throwing weapons drain fatigue when they are thrown[/]
-
[]Custom chance for ammunition to stick into the victim
[
]Bows / Crossbows - 25%[/][
]Thrown weapons - 75%[/]
- []Missed arrows can alert nearby hostile NPCs[/]
GMST Edits
Faster Marksman Projectiles
-
[]fProjectileMinSpeed: 400 -> 1000[/]
[
]fProjectileMaxSpeed: 3000 -> 8000[/][
]fThrownWeaponMinSpeed: 300 -> 1000[/][
]fThrownWeaponMaxSpeed: 1000 -> 4000[/]
-
[]fProjectileThrownStoreChance: 25 -> 0[/]
Feature Details
Headshots
A headshot counts if an actor is hit within the top 85% of their bounding box. Not every creature can be headshot, but most humanoid-looking actors can, including:
- [
[
]Creatures that can wield weapons[/][
]Humanoid creatures[/][
]Daedra[/][
]Undead[/][
]Everyone else who is manually whitelisted[/]
Compatibility
Safe to install, update, or delete mid-playthrough.
Compatible with any mods.
If there is a mod in your modlist that affects the fProjectileThrownStoreChance GMST, BullseyeGMSTs.omwaddon needs to be loaded after it. While it is not critical, you might experience ammo duplication in corpses. TL;DR: load BullseyeGMSTs.owaddon after any combat-affecting mods or simply last.
Load Order
Mods which need to be loaded after Bullseye:
- []N'garde by MrArrean [/]
Soft Incompatibilities
-
[]Headshots by me - Already implemented here[/]
[
]Sneak Attack Buff (OpenMW Lua) by Solthas - Bullseye penalizes for bowstring holding and SAB rewards. Though, it can be changed in settings[/][
]Projectile Overhaul - Modular by Mr. Magic - "Faster Projectiles" and "Recovery Chance" modules will override the GMST changes made by Bullseye if loaded after the Bullseye. Same goes for the merged version[/]
Requirements
- []Arrow Stick 1. 5 or newer - Optional, load order doesn't matter[/]
Supported Mods (Headshots)
-
[]Tamriel_Data by PTR Team[/]
[
]OAAB_Data by OAAB_Data Team
# all fields are optional
whitelisted_models:
- pc_minotaur_01
- pc_minotaur_02
blacklisted_models:[color=#
📊 Mod Details
- Game
- Morrowind Mods
- Author
- SosnoviyBor
- Version
- 1.3.8
- Downloads
- 11,629
- Endorsements
- 118
- Category
- Gameplay
- Created
- 3/26/2026
- Updated
- 8/19/2026
🔧 How to Install Morrowind Mods
Download from Nexus.
📖 Full step-by-step install guide for Morrowind →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.
Keep browsing — more Morrowind mods await