Better Main Quest Items

⭐ — (23 endorsements) 📥 360 downloads 📌 v1.0 📅 2/24/2024
⚪ Last updated 2024

By Tyrant · Weapons and Armour

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/24/2024 📅 Created: 2/24/2024
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #152 of 162 Weapons and Armour mods in this game by downloads

📋 About This Mod

Replaying the main quest recently I found myself quite underwhelmed with the items the player received along the way. This included items from the Hortator/Nerevarine questlines, from Caius, and from the False Incarnates.

Many of the items were on par with standard weapons/armor with default enchantments, and the magical effects they have are things most players would likely already have potions/scrolls for.

The last thing that bothered me was how badly these items bloated my list of spells and inventory, which can already get lengthy.

True, most of these items can be dropped or sold, but like Christmas cards from Grandma, it just seems appropriate to hang on to them indefinitely (at least for me).

Balance

All "Cast on Use" items have been changed to either "Cast when Strike" or "Constant Effect"

There are many different opinions and approaches to balance in MW, so any changes made will be liked by some, disliked by others, so with that in mind these are changes that I personally would like to see and see as improvements. Having said that, I am certainly open to feedback.

The main points I considered regarding balance with this mod were:

1. The player in MW ultimately becomes incredibly powerful regardless of items.

2. The "Cast on Use" items can be stacked in Morrowind and abused, therefore it's actually debatable whether a lot of the changes I'm making are even buffs or nerfs.

3. It's all for fun.

Current items which have been changed.

(Enchantments only have been changed. Item values and ID's are not altered)

I've made the following changes to the major items you get in the main quest. Goal was to replace anything that was "cast on use" with effects that are more practical and more fun. Balance was considered, but since the player is always extremely OP by the time you obtain these items anyways the main factor was just to make things that are fun:

Ashlanders

Teeth of the Urshilaku                     - CE Spell Absorption 25, Reflect 25

Madstone of the Ahemmusa          - CE Summon Ancestral Ghost (x2)

Thong of Zainab                               - CE +20 Speed, +20 Jump

The Seizing of the Erabenimsun     - CE +10 Telekinesis, +10 chameleon

Bonebiter Bow of Sul-Senipul          - CE Marksman +15, Agility +10

Great Houses

Ring of the Hortator (Redoran):       - CE Restore Health +2

Robe of the Hortator (Telvanni):      - CE Restore Magicka +2

Belt of the Hortator (Hlaalu):           - CE Restore Fatigue +5

Incarnates

Ane Teria's Mace                                (Cast When Strikes) Absorb Speed 5, Agility 5, duration 7

Conoon Chodala's Axe:                     -Desintegrate

🤖 AI-enhanced — based on mod data

A compact Morrowind mod that enhances the primary quest items from the Great Houses, Ashlander tribes, and the Cave of the Incarnate. With 23 endorsements and 360 downloads, it's a niche improvement for players seeking better gear during the main quest.

✨ Key Features

Improves items received from Great Houses and Ashlander tribes during the Nerevarine/Hortator lines.
Enhances items from the Cave of the Incarnate.
Focuses on 'Cast on' enchantments for the improved items.

📊 Pros & Cons

✅ Pros

  • Tight focus on main quest gear—exactly what it says on the tin.
  • Small but dedicated following (23 endorsements) suggests it does the job.
  • Lightweight mod with no extra bloat; just tweaks the items you actually get.

⚠️ Cons

  • Only 23 endorsements—this is a niche pick, not a community staple.
  • Last updated in early 2024—might not be tested with the latest Morrowind modding setups.
🎯 Is This For You?
For Morrowind veterans who've played the main quest a dozen times and want those quest rewards to actually feel worth carrying. Skip if you're after total overhauls or new content—this is a surgical tweak to existing items.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • If you're using a mod manager like Wrye Mash or Mod Organizer 2, just drop the mod in and activate it—no load order headaches.
  • Since it only touches quest items, you can install it mid-playthrough without breaking your save, but starting fresh is safest.
  • Check the 'Cast on' enchantments after you get the items—they're the core of this mod, so make sure they're working as intended.

📊 Mod Details

Game
Morrowind Mods
Author
Tyrant
Version
1.0
Downloads
360
Endorsements
23
Category
Weapons and Armour
Created
2/24/2024
Updated
2/24/2024

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.

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