Better Balanced and More Realistic Weaponry

⭐ — (40 endorsements) 📥 1,513 downloads 📌 v0.93 📅 1/1/2020
⚪ Last updated 2020

By Commander Shrekard · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/21/2020 📅 Created: 1/1/2020
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #225 of 402 Gameplay mods in this game by downloads

📋 About This Mod

As a longtime Elder Scrolls player starting with Oblivion and Skyrim, I wanted to go back to Morrowind. The increased role-playing potential and amount of weaponry are part of what made me want to play. However, after playing a bit and looking at the damage stats, I felt that some balance changes were needed. Besides some artifacts, maces were near worthless. The blade weapons were overall superior to everything. They were stronger, faster, lighter, and more plentiful. In the expansions, there are also pretty glaring issues. Goblin weapons outclass Daedric weaponry? And why does a dagger have the same reach as a claymore?

Other balance mods do a decent job, but don’t quite capture what I want in my own playthrough, so I decided to make my own and share it.

This mod aims to make every weapon similar in power at each level while also giving each weapon a certain niche role.

This mod features many changes to nearly every weapon type. From reach to speed to damage and weight and value, everything is touched upon, which I detail below.

General Changes

All weapons that use another weapon as their base are now equal in physical power. The only exceptions are weapons that were used by deities. Weapons with visual spikes also deal a bit more thrust damage. An example is the Daedric warhammer.

Reach

I changed every weapon’s length based on its literal length compared to each other. The only exceptions were spears, halberds, and staves. They were the same length as two-handed swords, but I still kept their length the same as vanilla to preserve their gimmick.

IMPORTANT NOTE: For weapons with a reach shorter than 1, the vanilla game WILL NOT treat the length as such. It will treat it as if it is still 1.

You NEED either Morrowind Code Patch or OpenMW for the game to properly utilize the shorter reaches. I use OpenMW, which properly uses shorter reaches.

Claymores and dai-katanas are now the third longest weapons in the game with a reach of 1. 5, equal to that of vanilla warhammers. Longswords and sabers have a reach of 1. 1, broadswords and katanas a reach of 1. 0, shortswords 0. 85, wakizashis 0. 8, tantos 0. 5, and daggers 0. 4. Unfortunately, changing the reach of fists bugs out certain enemies, so I kept it the same for now.

Axes and maces are shorter now with a reach between tantos and wakizashis at 0. 65. Battleaxes I took slight liberty to set them to 1. 0 reach, and warhammers 1. 1

Now shorter weapons actually require you to close the distance. Users of long weapons will have an easier time dealing with a short weapon user in fair combat.

Spears/Halberds

Spears were untouched, but halberds were changed. I swapped the thrust and slashing stats on the halberds, and bumped the chop damage a small bit. Now halberds are better for swee

🤖 AI-enhanced — based on mod data

This Morrowind gameplay mod rebalances weapons for better viability and unique combat roles, based on the author's personal preference and realism. With 40 endorsements and 1,513 downloads, it's a niche choice for players seeking a different weapon balance experience.

✨ Key Features

Balances all weapons to make them viable
Fills more unique roles in battle
Based on personal preference and realism

📊 Pros & Cons

✅ Pros

  • Aims to make every weapon type usable, so you're not stuck with the same meta picks
  • Adds more distinct roles to weapons, which can spice up combat variety
  • Decent download count (1,513) shows some interest from the community

⚠️ Cons

  • Only 40 endorsements, so it's a niche mod with limited community feedback
  • Last updated in 2020, so it might not be compatible with the latest Morrowind patches or mod setups
  • No detailed documentation on what exactly changes, so you'll have to test it yourself
🎯 Is This For You?
For Morrowind players who want a different weapon balance that emphasizes viability and unique roles. If you're tired of the vanilla meta and want a fresh take on combat, this could be for you. Skip if you prefer a more lore-friendly or minimal-change approach.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since this is a Morrowind mod, make sure to use a mod manager like Wrye Mash or Mod Organizer 2 to keep your load order clean.
  • Check if the mod requires the Morrowind Code Patch or other engine fixes for full compatibility.
  • Test the mod on a new save to see if the balance changes suit your playstyle before committing.

📊 Mod Details

Game
Morrowind Mods
Author
Commander Shrekard
Version
0.93
Downloads
1,513
Endorsements
40
Category
Gameplay
Created
1/1/2020
Updated
5/21/2020

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.

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