Balanced Spell Costs
⚪ Last updated 2015⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 5.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #13 of 411 Gameplay mods in this game by downloads
📋 About This Mod
Reduces the magicka cost of certain spells
While playing as a mage I couldn't help but notice that for some stupid reason Bethesda decided to make the magicka cost for certain spells either ridiculously high to the point of them being impossible to cast normally or disproportional to their usefulness. What this mod aims to do is reduce the cost of these spells and make them worth using.
The changes are as follows:
Command Humanoid/Command Creature Decreased base cost from 15 to 1. 5 and 1 respectively
Spell Absorption/Reflect Decreased base cost from 10 to 1. 2 for both of them
Disintegrate Armor/Weapon Decreased base cost from 6 to 3 for both of them
Frost Damage Decreased base cost from 5 to 4. 5
Poison Decreased base cost from 9 to 4
Shock Damage Decreased base cost from 7 to 6
Weakness to Fire/Frost/Shock/Poison/Magicka Decreased base cost from 2 to 1 for all five
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Mee3
- Version
- 1.0
- Downloads
- 834
- Endorsements
- 44
- Category
- Gameplay
- Created
- 10/4/2015
- Updated
- 10/4/2015
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