4NM_Training
⚪ Last updated 2020⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 5.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #62 of 411 Gameplay mods in this game by downloads
📋 About This Mod
This mod is part of 4NM - Total Gameplay Overhaul
Be sure to update MWSE to the latest version!
https://nullcascade.com/mwse/mwse-dev.zip
magic expirience koef = (spellcost 5) / (spellcost + 80 )
cast for 1 mana = +0. 06 exp
cast for 5 mana = +0. 29 exp
cast for 10 mana = +0. 55 exp
cast for 20 mana = +1 exp
cast for 30 mana = +1. 36 exp
cast for 50 mana = +1. 92 exp
cast for 100 mana = +2. 77 exp
Experience multiplier graph
weapon expirience koef = ((enemy level 5) - hero level) / (enemy level + 20)) (damage / 50)
50 damage to guard 20 lvl from 1 lvl hero =+2. 47 exp
armor expirience koef = ((enemy level 5) - hero level) / (enemy level + 20)) (damage / 20)
20 damage from scamp 5 lvl to 1 lvl hero =+0. 96 exp
Experience multiplier graph
Skillpoints module:
Requires MCP. In MCP enable the option: For plug-in builders: Service opt-out filter
You get 5 skillpoints per level. Skillpoints are spent on training with trainers.
For example, at level 20 you will have 100 skillpoints.
New in version 4:
Enchant skill has a non-linear formula for gaining experience depending on the cost of charges.
Athletics skill gaining experience depending on encumrance. 100% experience at 0% encumrance, 200% at 100% encumrance.
Alchemy and armorer skills add crafting fatigue when gaining experience. Speechcraft and mercantile skills add to social fatigue in gaining experience. The higher the fatigue, the less experience gain.
Gaining experience in other skills reduces both types of fatigue.
* The security skill is gaining experience depending on the level of the lock and the power of traps.
New in version 5:
New leveling mechanics. More comfortable and balanced. The attributes of the hero and his level increase automatically with the growth of skills.
1 main or important skill gives + 5 points to the attribute of this skill.
1 unimportant skill gives + 3 points to the attribute of this skill.
When you score 10 points in the attribute, it increases by 1.
1 main or important skill gives + 1 point to level progress
1 unimportant skill gives + 0. 25 points to level progress
With a set of 10 points, the level of the hero increases. Max level = 100.
You gain +1 Luck for each level. And if luck is already 100, then +1 to Personality.
The new maximum health formula for the new leveling system. Select YES in the settings to enable it. Select NO if you are using the 4NM_GMST mod.
4NM_Training is a gameplay overhaul for Skyrim that reworks experience gain: magic skills level based on spell cost, while battle skills scale with damage and hero/enemy levels. An optional module grants 5 skill points per level with new leveling mechanics. With 40 endorsements and last updated in 2020, it's a niche mod for players seeking a more balanced progression system.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Makes magic and combat progression feel more meaningful by tying XP to actual usage.
- Optional 5 skill points per level lets you customize your build more freely.
- Small but dedicated following (40 endorsements) suggests it works for those who try it.
⚠️ Cons
- Last updated in 2020 — may be incompatible with the latest Skyrim version or other mods.
- No detailed documentation or install instructions provided by the author.
- Limited endorsements (40) mean it's not widely tested, so expect potential bugs.
For Skyrim players who want a more balanced and rewarding leveling system, especially those who find vanilla XP too grindy or arbitrary. If you're a mage or warrior looking for progression that reflects your actions, this mod is worth a shot. Skip if you prefer simple, traditional leveling or if you're running a heavily modded setup that might conflict.
💡 Beginner Tips
- Since this mod changes XP gain, consider starting a new playthrough to avoid weird leveling jumps.
- If you use other gameplay overhauls, check load order to ensure 4NM_Training's changes take effect.
- The optional 5 skill points per level module is separate—make sure you install it only if you want that extra boost.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Archimag
- Version
- 5.0
- Downloads
- 746
- Endorsements
- 40
- Category
- Gameplay
- Created
- 8/2/2019
- Updated
- 1/12/2020
🔧 How to Install Morrowind Mods
Download from Nexus.
📖 Full step-by-step install guide for Morrowind →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.
Keep browsing — more Morrowind mods await