The Combat Overhaul
🟡 Updated this yearPreview

🔍 Analysis
- 👍 2.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #88 of 154 Gameplay mods in this game by downloads
📋 About This Mod
Clutch claw attack rework, increased element/status scaling for all weapons, buffs to underpowered weapons and a Switch Axe overhaul!
Patch Notes:
The Clutch Claw Rework:
- All blademaster weapons have had their clutch claw attacks overhauled.
Now, instead of being used solely for tenderising, the attacks only do a fraction of the tenderising damage they used to (around 16 to 20 percent) meaning you'll have to pull off 5 or 6 seperate attacks in order to tenderise.
To compensate, every clutch claw attack has been greatly enhanced with better MVs and element/status scaling, and now deal mounting damage as an alternative to tenderising.
- Weapons that had multi-hitting finishers that drained a sh*t ton of sharpness now have single hit finishers with buffed MV's.
Weapon Rebalance:
- All blademaster weapons now have increased element and status scaling to promote build variety.
- Gunlance, Lance, Hunting Horn and Insect Glaive have had various MV buffs to make them more on par with the rest of the roster
(and to make aerial IG good lol). Gunlance clutch claw attack now does KO damage!
- Greatsword's non-charged attacks have recieved buffs to MV's and element/status scaling to diversify gameplay and equipment use.
- Switch Axe has recieved a full overhaul. Sword attacks now use up much more guage (esepcially in amped state), but have slightly buffed MV's and much stronger
element and status scaling, making amped sword a dps powerhouse. Axe attacks will now be used much more often, so MV's for the axe have been buffed across the board.
To balance out the sword, axe attacks no longer charge the guage as fast. Overall switching is very frequent now and the weapon is much more proactive, focusing
on both modes rather than just the sword exclusively.
Mantle Rework:
- Mantles have been totally overhauled, now having much more potent effects, at the cost of being active more much less time. To balance this out, mantles also have
much shorter cooldowns.
- Rocksteady Mantle:
Damage reduction increased to 0. 75.
Cooldown reduced from 300 to 140
Duration reduced from 90 to 20.
- Temporal Mantle:
Cooldown reduced from 300 to 120.
Duration reduced from 90 to 200.
Each auto-dodge reduces duration by 2 seconds.
- Evasion Mantle:
Cooldown reduced from 300 to 180.
Duration reduced from 90 to 45.
Evasion multiplier increased from 1. 3 to 1. 45.
- Impact Mantle:
Stun values increased massively.
Duration reduced from 90 to 35.
Cooldown reduced from 300 to 180.
- Apothecary Mantle:
Cooldown reduced from 210 to 155.
Status multipiers increased significantly.
- Health Booster:
Cooldown reduced from 210 to 60.
Duration reduced from 60 to 15.
📊 Mod Details
- Game
- Monsterhunterworld Mods
- Author
- NunyaBxsiness
- Version
- v1.0
- Downloads
- 734
- Endorsements
- 17
- Category
- Gameplay
- Created
- 10/28/2025
- Updated
- 10/28/2025
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