Fatalis Cones And Spins
🟠 Updated over a year agoPreview

🔍 Analysis
- 🏆 #123 of 173 Monsters mods in this game by downloads
📋 About This Mod
Modified Fatalis' AI to make Greatsword players feel they are incredibly lucky.
DISCLAIMER:
DO NOT use this mod in multiplayer without your teammates informed!!! I will delete this mod and vanish from the internet if I find out my mod is abused.
Modified Fatalis's AI so that it will:
1. Do cone attack at 90% chance if you are standing right before it head in phase 1&2 and it's standing
2. Do triple charged fireballs and cone more often if you are standing before its head in phase 3 and it's standing.
3. Almost never spit when you are near it's chest when it's standing.
4. Do 360 flame and triple charged fireballs attack more often if you stand near its chest when it's on all fours.
After deeper reverse engineering, I found out that Fatalis actually has a couple of moves that will combo into a cone. For example, Fatalis will swing its arm from left to right, then if your angle and distance meets its requirement, it will have a 35% chance of doing cone attack (in my video you will see multiple instances of this behavior). I then modded so that
1. Fatalis will more likely follow a cone after certain moves (from 35% to 80% I think).
2. Fatalis will do moves that will combo into a cone more often, and will favor these moves against their non-combo counterpart.
Apart from the combo-related changes, I also modified other logic so that
1. Fatalis will do zig-zag flame more often, and do move that cannot be punished less often.
2. Fatalis now rarely (about 1% to 5% chance) charges at the player or do charged fireball in phase 1 & 2, as these are literally shit movesets that cannot be punished.
3. Increased the odds that Fatalis does 360 flame, as previous tests show that Fatalis still rarely chain 360 flame.
After some testing with random players (with my GIANT name informing what they will face against), I found they are all complaining that the fight is not that lucky. I then figured out that the reason is when fighting Fatalis, your position is not alway in the "best" zone, which means shit moves will be four times likely to be triggered when you have four people on the field, and I need to modify more AI branches. So that is exactly part of what I did. In summary, Fatalis will now:
1. Do more favored moves unless you are too far from him. (I am too lazy to detail what I have changed, but the difference should be immediately noticeable)
2. Do zig-zag flame at 50% chance when on all fours and in phase 1 & 2, which can be punished with a TCS.
3. Do double big wiggler bite at about 40% chance, with can be punished with a lv3 draw slash, followed by a slinger burst TCS.
4. Do small bite followed by a big wiggler bite at about 8% chance, can be punished by a draw-sligher-TCS combo.
5. Almost always chain 360 flame as long as players are near its side, and never charge at player(if I do not misremember). I
📊 Mod Details
- Game
- Monsterhunterworld Mods
- Author
- Ushio
- Version
- 0.3
- Downloads
- 369
- Endorsements
- 4
- Category
- Monsters
- Created
- 8/27/2025
- Updated
- 9/3/2025
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