Augmentations Rebalanced
⚪ Last updated 2024Preview

🔍 Analysis
- 👍 3.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #92 of 154 Gameplay mods in this game by downloads
📋 About This Mod
Rebalances the augment slot costs and material costs to balance around weapon rarity and guiding lands/MR progression.
Rebalances the augmentation slot cost and material cost to match the weapons that can use the augments and current guiding lands progression.
Main changes:
changes augment values to prioritize higher-level augments rather than multiple lower-level augments.
Rebalances max augments level to allow for:
level 4 augments for rarity 10 weapons
level 3 augments for rarity 11 weapons
level 2 augments for rarity 12 weapons
Rebalances slot costs to allow for 2 full upgraded augments per weapon when all slots are unlocked.
Rebalances augment level material costs to be based on MR and guiding land progression.
Rebalances augment material cost to be thematic for each zone
Rebalances element/status up augment to be balanced based on which weapon it is on.
Specific changes
Augment slot upgrades:
uses materials from all around the guiding lands:
Level rules apply to R10, R11, and R12 weapons.
Upgrade 1 can be crafted with materials from level 5 regions (MR 50+)
Upgrade 2 can be crafted with materials from level 6 regions (MR 70+)
Upgrade 3 can be crafted with materials from level 7 regions (MR 100+)
Augment slot costs:
Level 1: 2 slots
Level 2: 3 slots
Level 3: 4 slots (only on R11 and R10)
Level 4: 5 slots (only on R10)
Augmentation level upgrades
Level 1 augments require materials from level 1 regions (any MR)
Level 2 augments require materials from level 5 regions (MR 50+)
Level 3 augments require materials from level 6 regions (MR 70+)
Level 4 augments require materials from level 7 regions (MR 100+)
Level 1 augments require materials from level 5 regions (MR 50+)
Level 2 augments require materials from level 6 regions (MR 70+)
Level 3 augments require materials from level 7 regions (MR 100+)
Level 1 augments require materials from level 6 regions (MR 70+)
Level 2 augments require materials from level 7 regions (MR 100+)
Health augment:
Uses materials from the Forest region:
Attack augment values:
Level 1: 5% life steal
Level 2: 8% life steal (same as original level 1 augment)
Level 3: 12% life steal (only on R11 and R10)
Level 4: 20% life steal (only R10)
Defense augment:
Uses materials from the Wildspire region:
Defense augment values:
Level 1: + 15 defense, 10% damage reduction chance, 20% damage reduction
Level 2: + 25 defense, 20% damage reduction chance, 30% damage reduction
Level 3: + 50 defense, 35% damage reduction chance, 30% damage reduction (only on R11 and R10)
Level 4: + 100 defense, 45% damage reduction chance, 40% damage reduction (only R10)
📊 Mod Details
- Game
- Monsterhunterworld Mods
- Author
- Sparko
- Version
- 2.0
- Downloads
- 691
- Endorsements
- 22
- Category
- Gameplay
- Created
- 2/13/2024
- Updated
- 2/23/2024
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