No Crafting Requirements
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #5 of 97 Miscellaneous mods in this game by downloads
📋 About This Mod
No crafting requirements for various things.
(Doesn't really affect zenny cost of things yet, just material requirements, story flags, etc.)
Equipment options:
-
[]Armor
[
]Armor (Transcendence)[]Kinsects
[]Palico
[]Talismans
[]Weapons
-
[]Normal: Just the required mat quantities are changed to 0.
[
]Ignore Unlock Flags: Removes mat requirements from items altogether. Also removes any thing marked as "requires X story flag to be complete first". This is not a guarantee it'll be visible as MH tends to have other locks, but should work for most things. This also unlocks higher tiers weapons in the smithy. Not armors, just weapons.-
[]Loose: Loose asset files. Conflicts with anything altering the same asset, and REQUIRES REF's "Loose File Loader" to be enabled.
[
]REF: These are LUA based, but shouldn't conflict with anything at all.The loose options (within a single type) conflict with each other! (You can activate one armor loose option, one weapon loose option, etc., but not more than one armor loose option.)
The REF options (within a single type) don't exactly conflict, but they are standalone. i.e. if you turn on "ignore unlock reqs" for armor, turning on the other armor REF option is superfluous.
https://x.com/monsterhunter/status/1930483297781760293
That all said, I doubt they have a system for checking items directly. They most likely just check for things visible in public lobbies, like equipment you're using and such.
(That's not a guarantee, just a best guess. Use pre-released content at your own risk.)
And no, it is not possible to determine what that is, ahead of time, from the mod's perspective.
Installation Instructions
-
[]Install REFramework. (Nightly 1207 or later!)
[
]The loose file loader must be enabled BEFORE THE GAME HAS STARTED for these loose assets to be loaded.[]Either enable it in the overlay or through the config (re2_fw_config.txt): `LooseFileLoader_Enabled`
[]The setting in REF's overlay is only saved WHEN THE OVERLAY IS CLOSED.
[]Install Fluffy Mod Manager.
- [
[]Or place the archive into `.....\Fluffy Mod Manager\Games\MonsterHunterWilds\Mods` WITHOUT EXTRACTING!
[]If you wanna install it manually, have at it, but I'm not gonna support or give instructions for it. Too much user error.
Uninstallation Instructions
[]Remove the files. Turning it off in FMM is usually sufficient. Yeah. That's it.
[]If it's still active in-game, then the files are sti
-
[]Install REFramework. (Nightly 1207 or later!)
-
[]Loose: Loose asset files. Conflicts with anything altering the same asset, and REQUIRES REF's "Loose File Loader" to be enabled.
-
[]Normal: Just the required mat quantities are changed to 0.
📊 Mod Details
- Game
- Monsterhunterwilds Mods
- Author
- LordGregory
- Version
- 1.11
- Downloads
- 212,523
- Endorsements
- 2,785
- Category
- Miscellaneous
- Created
- 3/1/2025
- Updated
- 8/4/2026
🔧 How to Install Monster Hunter Wilds Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Monster Hunter Wilds →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Monster Hunter Wilds commands, item IDs, and more.
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