No Crafting Requirements

⭐ ⭐⭐ (2,785 endorsements) 📥 212,523 downloads 📌 v1.11 📅 3/1/2025
🟡 Updated this year

By LordGregory · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/4/2026 📅 Created: 3/1/2025

🔍 Analysis

  • 👍 1.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #5 of 97 Miscellaneous mods in this game by downloads

📋 About This Mod

No crafting requirements for various things.

(Doesn't really affect zenny cost of things yet, just material requirements, story flags, etc.)

Equipment options:

  • []Armor

    []Armor (Transcendence)

    []Kinsects

    []Palico

    []Talismans

    []Weapons

    • []Normal: Just the required mat quantities are changed to 0.

      []Ignore Unlock Flags: Removes mat requirements from items altogether. Also removes any thing marked as "requires X story flag to be complete first". This is not a guarantee it'll be visible as MH tends to have other locks, but should work for most things. This also unlocks higher tiers weapons in the smithy. Not armors, just weapons.

      • []Loose: Loose asset files. Conflicts with anything altering the same asset, and REQUIRES REF's "Loose File Loader" to be enabled.

        []REF: These are LUA based, but shouldn't conflict with anything at all.

        The loose options (within a single type) conflict with each other! (You can activate one armor loose option, one weapon loose option, etc., but not more than one armor loose option.)

        The REF options (within a single type) don't exactly conflict, but they are standalone. i.e. if you turn on "ignore unlock reqs" for armor, turning on the other armor REF option is superfluous.

        https://x.com/monsterhunter/status/1930483297781760293

        That all said, I doubt they have a system for checking items directly. They most likely just check for things visible in public lobbies, like equipment you're using and such.

        (That's not a guarantee, just a best guess. Use pre-released content at your own risk.)

        And no, it is not possible to determine what that is, ahead of time, from the mod's perspective.

        Installation Instructions

        • []Install REFramework. (Nightly 1207 or later!)

          []The loose file loader must be enabled BEFORE THE GAME HAS STARTED for these loose assets to be loaded.

          []Either enable it in the overlay or through the config (re2_fw_config.txt): `LooseFileLoader_Enabled`

          []The setting in REF's overlay is only saved WHEN THE OVERLAY IS CLOSED.

          []Install Fluffy Mod Manager.

          • []Drag-drop the archive onto the manger's UI.

            []Or place the archive into `.....\Fluffy Mod Manager\Games\MonsterHunterWilds\Mods` WITHOUT EXTRACTING!

            []If you wanna install it manually, have at it, but I'm not gonna support or give instructions for it. Too much user error.

            Uninstallation Instructions

            []Remove the files. Turning it off in FMM is usually sufficient. Yeah. That's it.

            []If it's still active in-game, then the files are sti

📊 Mod Details

Game
Monsterhunterwilds Mods
Author
LordGregory
Version
1.11
Downloads
212,523
Endorsements
2,785
Category
Miscellaneous
Created
3/1/2025
Updated
8/4/2026

🔧 How to Install Monster Hunter Wilds Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Monster Hunter Wilds →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Monster Hunter Wilds commands, item IDs, and more.

Keep browsing — more Monster Hunter Wilds mods await

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