Laughingstock Insect Glaive
🟢 Updated this monthPreview

🔍 Analysis
- 🏆 #36 of 36 Miscellaneous mods in this game by downloads
📋 About This Mod
A Monster Hunter Wilds REFramework script mod for the Insect Glaive that eats your extracts: every time the game hands you a buff, a single careless move takes it away.
1) Description
Laughingstock Insect Glaive (中文名:招笑操虫棍)
A joke-buff mod for the Insect Glaive: every extract you collect is one careless move away from being wasted.
The name is the design brief. 招笑 literally means "invites laughter" — ridiculous, exasperating, absurdly designed. This mod makes the Insect Glaive's extract system feel exactly like that: you spend the whole hunt gathering the three extracts, and the moment you play normally, they evaporate.
It is built as a balanced punishment, not a random nerf. Each extract is tied to one kind of action, and actions that give you extracts never cost you anything — so the mod never fights itself:
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[]Red (attack power) — consumed by using any attack[/]
[]Orange / Yellow (defense) — consumed by dodging / rolling (including the air dodge)[/]
[]White (mobility) — consumed by jumping[/]
Because red and orange cover attacks and dodges separately, it plays like a constant choice: "do I attack, or do I keep my dodge safe?" When the triple-up is active, a trigger breaks the triple and clears the extract it consumed.
Works with any Insect Glaive, any element — it does not care what your weapon rolls.
2) Installation instructions
0. Install REFramework first (see Requirements), and launch the game once so it sets itself up.
1. Extract the archive into your Monster Hunter Wilds game folder (the folder containing MonsterHunterWilds.exe), so the files end up at:
<GameDir>\reframework\autorun\laughingstock_ig.lua
<GameDir>\reframework\autorun\LaughingstockIG\.lua
2. Restart the game. REFramework only loads autorun scripts at startup.
3. In game press Insert → Script Generated UI → Laughingstock Insect Glaive for the toggle panel.
Config is created automatically at <GameDir>\reframework\data\laughingstock_ig.json and is hot-reloaded ~2 seconds after saving — no restart needed for settings.
⚠ Upgrading from an older build: previous versions were named SongxiaoIG / songxiao_ig.lua. REFramework loads every autorun\.lua, so if the old copy is still there both mods run at once and extracts get consumed twice. Delete reframework\autorun\songxiao_ig.lua and reframework\autorun\SongxiaoIG\ before installing.Uninstall: delete reframework\autorun\laughingstock_ig.lua and reframework\autorun\LaughingstockIG\ (optionally also reframework\data\laughingstock_ig).
3) Main features
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[]Extract-specific punishment — red ← attacks, orange ← dodges/rolls, white ← jumps. Each individually toggleable.[/]
[
]Extract-granting actions are exempt — mark slash, kinsect shot, charged kinsect release and aiming never consume anything; neither do walking, standing still, sheathing, landing or monster-stepping. Verified against the game's own action list.[/][
]Triple-up handling — while all three extracts are active, a trigger breaks the triple and clears the consumed extract (or only drain the triple timer / leave it alone — configurable).[/][
]Config hot-reload — edit the json, applies in ~2 seconds, no restart.[/][
]Read-only safety switch — "dry_run": true keeps it observing and logging but never writing. Every write is followed by a read-back and logged, so nothing is silently "successful".[/][
]Insect Glaive only — other weapons are ignored entirely.[/][
]Minimal UI — the panel is just the toggles, nothing else.[/][
]Two languages — "language": "en" (default) or "zh" (needs a CJK font in reframework\fonts\).[/][
]Logs — one line per consumed extract, including the read-back value.[/]
4) Requirements
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[]Monster Hunter Wilds (PC)[/]
[
]REFramework — required. Use a nightly build from 2026-09 or newer.[/][
]No pak tools, no file replacement — pure Lua script mod. Does not touch Capcom's archives, does not edit saves, ships no game assets.[/][
]Single player — designed for solo play; extract state is per-player and host authority applies in multiplayer.[/][
]Nothing else — no other mods needed, no load-order concerns; coexists with UI/information mods.[/]
5) Shout outs
[]praydog and the REFramework contributors — without the fram
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[]Extract-specific punishment — red ← attacks, orange ← dodges/rolls, white ← jumps. Each individually toggleable.[/]
📊 Mod Details
- Game
- Monsterhunterwilds Mods
- Author
- Amitosyster
- Version
- 1
- Downloads
- 1
- Endorsements
- 0
- Category
- Miscellaneous
- Created
- 9/17/2026
- Updated
- 9/17/2026
🔧 How to Install Monster Hunter Wilds Mods
Download from Nexus Mods.
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