MH Extra - Full Monster AI Overhaul
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 3.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #224 of 423 Gameplay mods in this game by downloads
📋 About This Mod
Makes all monsters faster, removes slow idle actions and ground trips, makes all projectiles bigger but active for less time, sets higher thresholds for transformations, causes monsters to go into special phases faster, and more!
DO NOT JOIN OR HOST HUNTS FOR PLAYERS WITHOUT THE MODPACK
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[]All large monsters are faster
[
]All projectiles make the camera shake like old games[]No more ground trips (special and aerial trips such as risen trip are unaffected)
[]Idle actions severely reduced
[]Rage mode lasts for an entire hunt (with exceptions)
[]Reduced time for the tired state
[]All projectiles are bigger and faster; some have better tracking
[]Monsters' HP and defenses are unchanged (with exceptions)
[]Special modes last longer and require more damage to cancel
[]Some attacks get extra effects
[]Some monsters get specific AI changes (e.g., Lunagaron uses the Hazard AI, Zino gets different chains, Apex Ian stops spamming the same combo)
[]Lots of other minor changes to the monsters' AI and attacks
INSTALLATION
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[]Install REFramework + FirstNatives
[
]Drag and drop the natives folder into the game's folderENABLING AND DISABLING THE MOD
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[]Simply rename the folder "enemy" in MonsterHunterRise/natives/STM to anything else
[
]To re-enable, rename it again to "enemy"[]This will affect monster skins if you disable it, so no more Zinogre Cock or Bloodbath Diablos; it should only affect stuff directly related to the monsters
EVASION AND GUARD SKILLS ARE REQUIRED
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[]Evasion 3 is more than enough; if you are going solo, just grab Embolden and you will have a great time with stuff that guards
FUTURE OF THE MOD
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[]Fixes for known issues such as Teo not changing modes after going risen
[
]Weapon rebalancing (similar to the extra hitlag but nerfing wirebug arts while buffing the main moveset maybe)[]Better balancing overall for monsters with too high of a progression curve
[]More Hazard monsters
[]Behavior tree edits
[]Maybe entire new attacks
[]Extra projectiles
[]Fully custom monsters
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[]Fixes for known issues such as Teo not changing modes after going risen
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[]Evasion 3 is more than enough; if you are going solo, just grab Embolden and you will have a great time with stuff that guards
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[]Simply rename the folder "enemy" in MonsterHunterRise/natives/STM to anything else
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[]Install REFramework + FirstNatives
📊 Mod Details
- Game
- Monsterhunterrise Mods
- Author
- Narathin
- Version
- 2.0
- Downloads
- 1,456
- Endorsements
- 47
- Category
- Gameplay
- Created
- 9/30/2024
- Updated
- 10/5/2024
🔧 How to Install Monster Hunter Rise Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Monster Hunter Rise →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Monster Hunter Rise commands, item IDs, and more.
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