Hunter Arts for Sunbreak

⭐ — (28 endorsements) 📥 818 downloads 📌 v1.0.3.2 📅 4/19/2025
🟠 Updated over a year ago

By Anisol · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/1/2025 📅 Created: 4/19/2025

🔍 Analysis

  • 👍 3.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #285 of 423 Gameplay mods in this game by downloads

📋 About This Mod

Adds arts gauges and makes silkbinds control like hunter arts.

Should be fairly easy to understand if you've played Monster Hunter Generations/ Generations Ultimate. If not, a basic explanation is that Hunter Arts are special moves that you can only perform when the corresponding arts gauge is full. The arts gauge is filled by attacking the monster, with stronger attacks filling the bar more. Note that this is determined by the base strength of the attack and not the actual damage dealt, i.e. a level 3 greatsword charge with a 100 raw greatsword will fill the bar the same amount as with a 300 raw greatsword. Many silkbinds in Rise were Hunter Arts in previous games. Compared to Rise's silkbind system, Hunter Arts encourage aggression; the gauge requires attacking to fill, versus wirebugs which recover on their own.

Features of this mod:

  • []All silkbinds are now hunter arts, you may only perform them when the gauge is full. They no longer rely on wirebugs.

    []Fully functional with switch skill swap! Silkbinds on each scroll are treated as separate gauges, and only fill when that scroll is selected.

    []A simple visual/sound effect will occur on the player when a gauge is filled (I used the same effect as an armor seed).

    []"Blue" damage (i.e. any damage that can cause a wyvern ride) will not fill the arts gauge. This is because most silkbinds do that type of damage, and they shouldn't fill the gauge themselves. There's a few silkbinds that circumvent this by simply enabling you to perform other attacks (e.g. Morphing Advance) and those have been balanced accordingly with larger arts gauges. (Some Sunbreak stuff breaks the rules on this and isn't classified as blue damage the way I'm checking, but those have also been given larger arts gauges)

[]REFramework settings:

  • []Gauge scale and position may be changed, and gauges/gauge names may be toggled on or off.

    []Unfortunately, the font size for gauge names can't be changed on the fly without risk of crashing. It's also always left-aligned, so I designed the look of the gauges around that.

[]An "Arts Multiplier" slider allows you to control how much the arts gauges fill upon attacking, ranging from 0. 5x-2. 0x.

[]Language! Silkbind translations are present for English, 日本語, 简体中文, 한국어, Español, Français, Português do Brasil, and Deutsch

  • []Note: These translations are taken from Kiranico, which is missing 1/5th of the silkbind names. Thus, those will default to English. If I manage to find a resource that has all of those fully translated, I'll update the mod accordingly.

[]Works properly in multiplayer as of version 1. 0. 1! As always, it's not recommended to use mods in multiplayer with people who aren't aware of it.

Incompatibilities/warnings:

[]This mod utilizes a f

📊 Mod Details

Game
Monsterhunterrise Mods
Author
Anisol
Version
1.0.3.2
Downloads
818
Endorsements
28
Category
Gameplay
Created
4/19/2025
Updated
5/1/2025

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