Gunlance Heat Gauge (REFramework)

⭐ — (52 endorsements) 📥 1,077 downloads 📌 v1.2.0 📅 5/22/2022
⚪ Last updated 2022

By DSC-173 · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/14/2022 📅 Created: 5/22/2022

🔍 Analysis

  • 👍 4.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #260 of 423 Gameplay mods in this game by downloads

📋 About This Mod

A reimagined version of the Heat Gauge from MHX(X)' s gunlance. This does not nerf the gunlance in any way.

Commission status and information (Google Docs)

What is the heat gauge?

In MHGU the heat gauge was a gauge that would build up when using shelling, and go down when using physical attacks. The gauge went from yellow to orange to red, with yellow reducing physical damage and red giving a 5% damage boost. If you shelled past red, the gauge would reset to yellow and lock itself, preventing you from building up any heat or using wyvernfire. If you used wyvernfire, the gauge would lock itself at slightly lower gauge than you currently had, allowing you to lock your heat gauge at red.

In this mod the heat gauge still builds up from shelling and reduces heat when using physical attacks. However, the entire locking mechanic has been thrown away in favor of a black portion of the gauge. Yellow gives no boost, whilst red gives a large boost to shelling and physical. Black, on the other hand, gives a small damage reduction to shelling but the largest damage boost to physical attacks.

1. 2. 0 Update: New Balance Mode (currently in a testing phase)

Update adds a new toggle to the REFramework menu, which changes how the gauge acts.

Gauge now goes Yellow > Orange > Red > Orange > Yellow. This mode was added to encourage a more mixed playstyle, unlike the previous gauge which instead encouraged swapping between the two.

What are the numbers?

Damage changes

In MHGU:

While the actual percentages used were buffs, the gunlance's general damage output was reduced from MH4U:

Yellow: 0% (-15%)

Orange: 15% (0%)

Red: 20% (5%)

In this mod:

Yellow: 0% phys, 0% shelling, 0% Wyvern's Fire

Orange: 5% phys, 15% shelling, 10% Wyvern's Fire

Red: 10% phys, 25% shelling, 20% Wyvern's Fire

Black: 25% phys, 5% shelling, 30% Wyvern's Fire

Gauge length:

In this mod:

The gauge is a total of 150 units.

Yellow: 0 to 30

Orange: 30 to 80

Red: 80 to 125

Black: 125 to 150

Buildup:

In this mod:

Any spent shell: 5

Charging a shell: Gradually builds up heat. Heat buildup is increased when charging wide's bonus level. Note that charged shells will always use the damage of the gauge where the charge started. Charging from red into black will still do 25% extra shelling damage.

Ground splitter: Builds up heat towards the middle of the red gauge. Heat generation improves the farther away the gauge is from red.

Decay:

In this mod:

2 - Lateral Thrust

1 - Guard Thrust

10 - Lungin

📊 Mod Details

Game
Monsterhunterrise Mods
Author
DSC-173
Version
1.2.0
Downloads
1,077
Endorsements
52
Category
Gameplay
Created
5/22/2022
Updated
6/14/2022

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