Enhanced Monster Action Screen Shake

⭐ — (15 endorsements) 📥 769 downloads 📌 v1 📅 4/14/2026
🟡 Updated this year

By ddzzzzzz · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/28/2026 📅 Created: 4/14/2026

🔍 Analysis

  • 👍 2.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #288 of 423 Gameplay mods in this game by downloads

📋 About This Mod

Reads monster actions and applies enhanced screen shake for a more impactful, immersive combat experience. 读取怪物动作数据,强化并新增屏幕震动效果,带来更强烈的打击反馈与战斗沉浸感

This mod adds camera shake for monster projectiles and monster actions, by default it first passes the default rule table, then applies your custom filters

What you can customize,

Master switch, Enable

Projectile trigger only, Trigger From Shell, some non projectile hits may still be included, because some attack behaviors are represented in the same shell table

Action trigger only, Trigger From Action

Default rule filter switch, Use Default JSON Filter

Global cooldown, Global Cooldown sec

Default vibration params, Default Vibration Index and Default Priority

When a monster is locked, check Blacklist Locked Enemy to disable all shake from that monster

When a monster is locked, each item in the Shell list can be toggled on off, and can have its own vibration index and priority

When a monster is locked, each item in the Action list can be toggled on off, and can have its own vibration index and priority, actions are off by default

What usually triggers shake,

Monster projectile style attacks, breath, fireballs, explosive orbs, landing explosions, continuous spray style attacks

Monster action changes that switch to an action id you enabled

If a monster is in enemy blacklist, or a shell action item is disabled, it will not trigger

If a projectile is not in the default rule table, it will not trigger while Use Default JSON Filter is on

Recommended tuning flow,

Start with shell trigger only, lock target monster in quest, tune common shells first

Then enable action trigger, only enable actions you really want feedback for, action default off is to avoid noisy over shake

Finally tune Global Cooldown sec to your preferred feel

Config file paths,

reframework data enemy_shell_blacklist json

reframework data enemy_projectile_native_defaults json

这个 mod 是给怪物弹幕和动作做镜头震动用的,默认先按规则表过滤,再按你的自定义过滤

只开弹幕触发,Trigger From Shell,可能有些不是弹幕的也会触发,某些攻击动作也在这个表里

只开动作触发,Trigger From Action

默认规则表过滤开关,Use Default JSON Filter

总冷却时间,Global Cooldown sec

默认震动参数,Default Vibration Index 和 Default Priority

锁定怪物后,勾选 Blacklist Locked Enemy 可以整只怪都不震

锁定怪物后,Shell 列表里每一项都能单独开关震动,也能单独改震动强度和优先级

锁定怪物后,Action 列表里每一项都能单独开关震动,也能单独改震动强度和优先级,动作默认关闭

大致会触发震动的地方有,

怪物的弹幕类攻击,吐息,火球,爆炸球,落地爆炸,持续喷射这类

怪物动作切换到你启用的动作 id 时

如果某个怪在怪物黑名单里,或者某个 shell action 被你关掉,就不会触发

如果某个弹幕不在规则表里,开着规则表过滤时也不会触发

先开弹幕触发,进任务锁定目标怪,先把常见 shell 调顺手

再开动作触发,只勾你想要反馈的动作,动作默认关是为了防止乱震

最后按手感把总冷却调到舒服

reframework data enemy_shell_blacklist json

reframework data enemy_projectile_native_defaults json

📊 Mod Details

Game
Monsterhunterrise Mods
Author
ddzzzzzz
Version
1
Downloads
769
Endorsements
15
Category
Gameplay
Created
4/14/2026
Updated
5/28/2026

🔧 How to Install Monster Hunter Rise Mods

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