DSC Skill Module (REFramework)

⭐ ⭐ (103 endorsements) 📥 3,527 downloads 📌 v2.1.0 📅 4/25/2022
⚪ Last updated 2022

By DSC-173 · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/21/2022 📅 Created: 4/25/2022

🔍 Analysis

  • 👍 2.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #80 of 243 Miscellaneous mods in this game by downloads

📋 About This Mod

A module for creating and managing skills.

Commission status and information (Google Docs)

Finally updated for Sunbreak. The mod might be unstable, but it should work as intended as long as your REFramework is up to date (last tested 1. 3. 3). Be vigilant and report any significant bugs you come across.

A lot of the older skills will not work, despite this update. From my knowledge, a few of the old mods that work are:

Drug knowledge

Point breakthrough

For the average mod user:

The only thing you should download is the module itself. Drop the "reframework" folder into Rise's game folder (can be found by right clicking the game on steam -> Manage... -> Browse Local Files). DO NOT DOWNLOAD THE BASE SCRIPT!

This is a module. That means it has no functionality on its own, and is instead a library for other REFramework mods to use. You'll likely be redirected here by another mod using this as a dependency.

Even if you are using a modded-only deco, you can uninstall safely. Modded decos become invalid objects that can safely be removed from armors. Modded decos removed from armors will be disappeared forever, but modded decos kept in the box (unequipped) can be restored by reinstalling the respective mods.

For mod developers:

The module itself contains all basic functions to create a skill, replace decorations, and add the skill to armors. However, since modules don't like doing hooks, these have to be done through a main script, a sample of which is provided in the downloads.

The module script:

  • []Includes all the functions that do not rely on a hook.

    []Includes hooks that edit names of skills

    []Includes hooks that stop online interactions from crashing the client.

    []Does not need to be touched by developers.

The base script:
  • []A basic on-frame function to check when the module can be called.

    []Variables to edit name and descriptions of both skills and decorations.

    []Developers must create their own functionality for skills. This can be done any means necessary, including hooks and on-frame events.

    Developer mindfulness:

    • []Do not publish the module alongside your script. Instead, mark this mod page as a dependency.

      []Refrain from making broken skills. Nobody thinks you're cool for barging in a quest and one-tapping the monster.

      []Consider how your mod interacts with online functionality, and whether or not extra measures must be taken in order to avoid crashing other people's clients.

    • If you want a feature to be added, feel free to ask me. Do not edit the module and re-release it without my permission.

📊 Mod Details

Game
Monsterhunterrise Mods
Author
DSC-173
Version
2.1.0
Downloads
3,527
Endorsements
103
Category
Miscellaneous
Created
4/25/2022
Updated
8/21/2022

🔧 How to Install Monster Hunter Rise Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Monster Hunter Rise →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Monster Hunter Rise commands, item IDs, and more.

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