AutoItems
⚪ Last updated 2022Preview

🔍 Analysis
- 👍 3.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #14 of 55 Scripts mods in this game by downloads
📋 About This Mod
Auto use items under certain conditions - like demondrug on quest start
Description:
This mod allows you to have certain items and effects occur on certain triggers. Personally I'll be putting most everything on "Start of Combat" so I don't have to re-eat 10 foods between each combat segment, while still making time to re-apply buffs mid fight. I find that this saves time while not affecting actual combat much.
The 4 triggers I currently have are:
-
[]Never: item will never trigger by this mod - you can still manually use the item
[
]OnSpawn: item will be used when you start a quest or when you die and re-spawn[]StartOfCombat: item will be used when the player enters combat
[]Weapon Draw: Item will be used whenever the player draws their weapon (this will be a bit wonky for longsword)
[]Always: Item will be used when the previous effect ends or there is a need. This is a bit spammy with potions and whetstones.
github page
FAQ:
-
[]Does wide range apply: Nope - maybe in the future.
[]Do powders apply to other players: No - only to the player with the mod. Something I may implement in the future.
[]Does Item Prolonger work: YES! - if you have item prolonger, effects will be extended by whatever duration it is
[]Does Protective Polish work: Yes - and it applies item prolonger to the effect
[]why aren't my 'OnSpawn' items activating after I die?: Just draw your weapon - that should mark you as no longer 'dying/dead' and re-buff you.
Installation Instructions:
-
[]Install REFramework, if you already have it, it's very important that it is updated to the latest version (at least v1. 1. 1 required) because the mod uses a new feature to save your configuration. If not, the changes are not saved between restarts.
[
]Download the mod's zip, place it on the game's .exe folder;[]Extract it (use Extract Here, overwrite if needed);
[]That's it!
Future Features:
I don't know when I'll actually make time to work on these. I don't care too much about the features, but something I'll consider doing if there's a mighty need
-
[]Consume items from bag/box
[
]Online/offline toggle[]Wide range
[]Powders apply to other players (with options for online multiplayer vs just friends - so you don't buff spam people online)
[]Cost of using - e.g. take 100 points to use for a quest or uses 1 point each time a buff is auto-applied.
Special Thanks:
[]praydog2 - REFramework: Thanks for making the utils to make mods.
[]raffrun - Raff's Script Modding Starter Pack and Utilities: Thanks for the tutorial mod and all the other mods you made that had easy to read code so I could figure out how this stuff works
[]kadnys - autoBu
-
[]Consume items from bag/box
-
[]Install REFramework, if you already have it, it's very important that it is updated to the latest version (at least v1. 1. 1 required) because the mod uses a new feature to save your configuration. If not, the changes are not saved between restarts.
-
[]Does wide range apply: Nope - maybe in the future.
📊 Mod Details
- Game
- Monsterhunterrise Mods
- Author
- dracahn
- Version
- 1.1.3
- Downloads
- 9,282
- Endorsements
- 325
- Category
- Scripts
- Created
- 8/30/2022
- Updated
- 10/6/2022
🔧 How to Install Monster Hunter Rise Mods
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