AutoItems

⭐ ⭐ (325 endorsements) 📥 9,282 downloads 📌 v1.1.3 📅 8/30/2022
⚪ Last updated 2022

By dracahn · Scripts

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/6/2022 📅 Created: 8/30/2022

🔍 Analysis

  • 👍 3.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #14 of 55 Scripts mods in this game by downloads

📋 About This Mod

Auto use items under certain conditions - like demondrug on quest start

Description:

This mod allows you to have certain items and effects occur on certain triggers.  Personally I'll be putting most everything on "Start of Combat" so I don't have to re-eat 10 foods between each combat segment, while still making time to re-apply buffs mid fight.  I find that this saves time while not affecting actual combat much.

The 4 triggers I currently have are:

  • []Never: item will never trigger by this mod - you can still manually use the item

    []OnSpawn: item will be used when you start a quest or when you die and re-spawn

    []StartOfCombat: item will be used when the player enters combat

    []Weapon Draw: Item will be used whenever the player draws their weapon (this will be a bit wonky for longsword)

    []Always: Item will be used when the previous effect ends or there is a need.  This is a bit spammy with potions and whetstones.

    github page

    FAQ:

    • []Does wide range apply: Nope - maybe in the future.

      []Do powders apply to other players: No - only to the player with the mod.  Something I may implement in the future.

      []Does Item Prolonger work: YES! - if you have item prolonger, effects will be extended by whatever duration it is

      []Does Protective Polish work: Yes - and it applies item prolonger to the effect

      []why aren't my 'OnSpawn' items activating after I die?: Just draw your weapon - that should mark you as no longer 'dying/dead' and re-buff you.

      Installation Instructions:

      • []Install REFramework, if you already have it, it's very important that it is updated to the latest version (at least v1. 1. 1 required) because the mod uses a new feature to save your configuration. If not, the changes are not saved between restarts.

        []Download the mod's zip, place it on the game's .exe folder;

        []Extract it (use Extract Here, overwrite if needed);

        []That's it!

        Future Features:

        I don't know when I'll actually make time to work on these.  I don't care too much about the features, but something I'll consider doing if there's a mighty need

        • []Consume items from bag/box

          []Online/offline toggle

          []Wide range

          []Powders apply to other players (with options for online multiplayer vs just friends - so you don't buff spam people online)

          []Cost of using - e.g. take 100 points to use for a quest or uses 1 point each time a buff is auto-applied.

          Special Thanks:

          []praydog2 - REFramework: Thanks for making the utils to make mods.

          []raffrun - Raff's Script Modding Starter Pack and Utilities: Thanks for the tutorial mod and all the other mods you made that had easy to read code so I could figure out how this stuff works

          []kadnys - autoBu

📊 Mod Details

Game
Monsterhunterrise Mods
Author
dracahn
Version
1.1.3
Downloads
9,282
Endorsements
325
Category
Scripts
Created
8/30/2022
Updated
10/6/2022

🔧 How to Install Monster Hunter Rise Mods

Download from Nexus Mods.

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