More Safe Spaces - More Camps and They Never Break

⭐ ⭐ (906 endorsements) 📥 49,293 downloads 📌 v1.8 📅 3/2/2025
🟡 Updated this year

By LordGregory · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/18/2026 📅 Created: 3/2/2025

🔍 Analysis

  • 👍 1.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #16 of 97 Miscellaneous mods in this game by downloads

📋 About This Mod

Makes all camp areas safe and optionally increases the base limit.

Monsters should just completely ignore them.

I've now seen some minor issues when going over the size limit. Sometimes, when you're creating a camp on the spot it just doesn't spawn in at all. I'm not sure what the cause is.

My best guess is there's a limited number of unique 'cats' available that spawn and stand next to the tents, and when they are used up, it just bugs out? Still not really sure. To prevent the issue, go to the camp manager cat in the base camp and construct the camps from there. (You have to do that before you run into the issue though.)

The fix for it is to just save and restart. Camps should be spawned in correctly after that.

ONLY ACTIVATE ONE OPTION! YES, THEY CONFLICT WITH ONE ANOTHER!

Installation Instructions

  • []Install REFramework. (Nightly 1207 or later!)

    []The loose file loader must be enabled BEFORE THE GAME HAS STARTED for these loose assets to be loaded.

    []Either enable it in the overlay or through the config (re2_fw_config.txt): `LooseFileLoader_Enabled`

    []The setting in REF's overlay is only saved WHEN THE OVERLAY IS CLOSED.

    []Install Fluffy Mod Manager.

    • []Drag-drop the archive onto the manger's UI.

      []Or place the archive into `.....\Fluffy Mod Manager\Games\MonsterHunterWilds\Mods` WITHOUT EXTRACTING!

      []If you wanna install it manually, have at it, but I'm not gonna support or give instructions for it. Too much user error.

      Uninstallation Instructions

      • []Remove the files. Turning it off in FMM is usually sufficient. Yeah. That's it.

        []If it's still active in-game, then the files are still in the game directory, no matter what your mod manager says.

      I've seen some users run into issues where deactivating the mod doesn't remove the PAK files, and I have no idea how or why it happens.

      I've seen others given the incorrect solution of "delete PAK patch 002". THIS DOESN'T REMOVE THE MODDED FILES FROM THE GAME DIR, IT ONLY BREAKS THE SEQUENCE. If you install a PAK mod after that, you restore the sequence and any orphaned mod PAKs become active again.

      Follow the steps below to properly fix that.

      How to Clean Out All Mods

      (For those of you who can't seem to remove it, here's how to remove ALL modes from the game for a clean state.)

      []Turn off all mods in whatever manager you're using, if you're using one.

      []Delete the `natives` folder from the game directory. (This removes any 'loose' file mods.)

      [*]Remove `reframework\autorun` and `reframework\plugins` from the game dir. (Removes any LUA based and DLL ba

📊 Mod Details

Game
Monster Hunter Wilds Mods
Author
LordGregory
Version
1.8
Downloads
49,293
Endorsements
906
Category
Miscellaneous
Created
3/2/2025
Updated
2/18/2026

🔧 How to Install MH Wilds Mods

Use Fluffy Mod Manager.

📖 Full step-by-step install guide for MH Wilds →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for MH Wilds commands, item IDs, and more.

Keep browsing — more MH Wilds mods await

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