Meld Mutated Armaments (Deprecated)

⭐ ⭐ (365 endorsements) 📥 18,218 downloads 📌 v1.0 📅 12/22/2025
🟡 Updated this year

By LordGregory · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/22/2025 📅 Created: 12/22/2025

🔍 Analysis

  • 👍 2.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #50 of 345 Gameplay mods in this game by downloads

📋 About This Mod

Adds the 'Mutated Armaments' to the 'Meld Relics' menu.

As of v1. 040. 03. 02, Crapcom have graced us with the ability to do this in vanilla. Mod is no-longer needed.

I marked it as deprecated.

If you're too dumb to figure this out, that means this will no longer be updated and will not work with never game versions. There's zero point in updating this.

Adds the 'Mutated Armaments' to the 'Meld Relics' menu.

There was no point value so I just decided to go with 200. It seems to fit with the others.

These are set to unlock with the same flag as the "Ancient Weapon Fragment". If you don't see "Ancient Weapon Fragment" in your list, keep playing the game till you do.

(This was deliberate. Your HR needs to be high enough to fight Gog in the first place, which means you should have unlocked "Ancient Weapon Fragment" long ago.)

Note: I have no idea what happens if you meld these before you fight Gog. You shouldn't be doing that anyway. Avoid potential story progression issues; get at least one legitimately first.

Installation Instructions

  • []Install REFramework. (Nightly 1207 or later!)

    []The loose file loader must be enabled BEFORE THE GAME HAS STARTED for these loose assets to be loaded.

    []Either enable it in the overlay or through the config (re2_fw_config.txt): `LooseFileLoader_Enabled`

    []The setting in REF's overlay is only saved WHEN THE OVERLAY IS CLOSED.

    []Install Fluffy Mod Manager.

    • []Drag-drop the archive onto the manger's UI.

      []Or place the archive into `.....\Fluffy Mod Manager\Games\MonsterHunterWilds\Mods` WITHOUT EXTRACTING!

      []If you wanna install it manually, have at it, but I'm not gonna support or give instructions for it. Too much user error.

      Uninstallation Instructions

      • []Remove the files. Turning it off in FMM is usually sufficient. Yeah. That's it.

        []If it's still active in-game, then the files are still in the game directory, no matter what your mod manager says.

      I've seen some users run into issues where deactivating the mod doesn't remove the PAK files, and I have no idea how or why it happens.

      I've seen others given the incorrect solution of "delete PAK patch 002". THIS DOESN'T REMOVE THE MODDED FILES FROM THE GAME DIR, IT ONLY BREAKS THE SEQUENCE. If you install a PAK mod after that, you restore the sequence and any orphaned mod PAKs become active again.

      Follow the steps below to properly fix that.

      How to Clean Out All Mods

      (For those of you who can't seem to remove it, here's how to remove ALL modes from the game for a clean state.)

      []Turn off all mods in whatever manager you're using, if you're using one.

      []Dele

📊 Mod Details

Game
Monster Hunter Wilds Mods
Author
LordGregory
Version
1.0
Downloads
18,218
Endorsements
365
Category
Gameplay
Created
12/22/2025
Updated
12/22/2025

🔧 How to Install MH Wilds Mods

Use Fluffy Mod Manager.

📖 Full step-by-step install guide for MH Wilds →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for MH Wilds commands, item IDs, and more.

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