Auto Defense Matrix

⭐ — (36 endorsements) 📥 2,073 downloads 📌 v5.1 📅 7/16/2026
🟡 Updated this year

By theclueless10 · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/16/2026 📅 Created: 7/16/2026

🔍 Analysis

  • 👍 1.7% endorsement rate — high engagement, a strong quality signal
  • ✅ Updated 2 days after the latest game patch — actively maintained
  • 🏆 #183 of 345 Gameplay mods in this game by downloads

📋 About This Mod

Auto guard/dodge for many weapons, giving you the feel of "pro" player

Main features

Automated defensive actions for supported weapons. The script attempts a guard, counter, or dodge when a recognized enemy hit targets the player.

Recognized hyperarmor, superarmor, and high-commitment attacks will not be interrupted by automatic actions. Natural hyperarmor actions receive short no-hit protection automatically. The Big Attack Hyperarmor and Super Armor Hyperarmor options add short no-hit iFrames to their recognized action lists.

Improved automatic defense reliability with smarter hit detection, enemy-distance and threat evaluation, projectile-owner tracking, and advance attack forecasting. Guards and counters are now used only when appropriate, while distant or uncertain threats favor dodging.

Auto guard:

Great Sword

Sword and Shield

Charge Blade — Sword Mode only

Heavy Bowgun

Auto dodge:

Bow — Bow Dodge

Dual Blades — Demon Dodge in Demon Mode, normal dodge otherwise

Insect Glaive

Switch Axe — Axe Mode

Light Bowgun

Hunting Horn

Charge Blade — Axe Mode

Auto counter:

Switch Axe — Counter Rising Slash in Sword Mode

Long Sword — Iai when ready, otherwise Foresight Slash; normal dodge fallback

Options:

Block Fatal Damage: Restores the player to 1 HP when a health change would be lethal. It does not prevent the hit or protect against the next damage tick.

Auto-Defend Against Boss Ultimate Attacks:  Pauses auto-actions during confirmed Gogmazios Armageddon, Zoh Shia Inferno, and Omega Delta attacks. Enabled by default.

Configure each weapon’s Normal Action and Fallback Dodge behavior independently.

  • []Disabled: Never triggers the action automatically.[/]

    []Always: Triggers the action whenever its normal hit, cooldown, and safety conditions allow it.[/]

    []Only below HP threshold: Triggers the action only when HP is at or below the selected threshold.[/]

    []HP Threshold: Adjustable from 10% to 100%; defaults to 100% for Normal Action and 35% for Fallback Dodge.[/]

    []Normal Cooldown: Controls the delay before the weapon can use another normal automatic defense. [/]

    []Dodge Cooldown: Controls the delay before the weapon can use another fallback dodge. [/]

    []Enable Big Attack Hyperarmor: Adds short no-hit iFrames to recognized high-commitment attacks.[/]

    []Enable Super Armor Hyperarmor: Adds short no-hit iFrames to recognized superarmor attacks.[/]

    NOTE

    All offset moves will not auto trigger. Reliable automatic offsets would require timing data for every monster attack, and repeated successful offsets can cause excessive monster knockdowns. Manual offset actions are recognized, so the script will not interrupt

📊 Mod Details

Game
Monster Hunter Wilds Mods
Author
theclueless10
Version
5.1
Downloads
2,073
Endorsements
36
Category
Gameplay
Created
7/16/2026
Updated
8/16/2026

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