Auto Defense Matrix
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.7% endorsement rate — high engagement, a strong quality signal
- ✅ Updated 2 days after the latest game patch — actively maintained
- 🏆 #183 of 345 Gameplay mods in this game by downloads
📋 About This Mod
Auto guard/dodge for many weapons, giving you the feel of "pro" player
Main features
Automated defensive actions for supported weapons. The script attempts a guard, counter, or dodge when a recognized enemy hit targets the player.
Recognized hyperarmor, superarmor, and high-commitment attacks will not be interrupted by automatic actions. Natural hyperarmor actions receive short no-hit protection automatically. The Big Attack Hyperarmor and Super Armor Hyperarmor options add short no-hit iFrames to their recognized action lists.
Improved automatic defense reliability with smarter hit detection, enemy-distance and threat evaluation, projectile-owner tracking, and advance attack forecasting. Guards and counters are now used only when appropriate, while distant or uncertain threats favor dodging.
Auto guard:
Great Sword
Sword and Shield
Charge Blade — Sword Mode only
Heavy Bowgun
Auto dodge:
Bow — Bow Dodge
Dual Blades — Demon Dodge in Demon Mode, normal dodge otherwise
Insect Glaive
Switch Axe — Axe Mode
Light Bowgun
Hunting Horn
Charge Blade — Axe Mode
Auto counter:
Switch Axe — Counter Rising Slash in Sword Mode
Long Sword — Iai when ready, otherwise Foresight Slash; normal dodge fallback
Options:
Block Fatal Damage: Restores the player to 1 HP when a health change would be lethal. It does not prevent the hit or protect against the next damage tick.
Auto-Defend Against Boss Ultimate Attacks: Pauses auto-actions during confirmed Gogmazios Armageddon, Zoh Shia Inferno, and Omega Delta attacks. Enabled by default.
Configure each weapon’s Normal Action and Fallback Dodge behavior independently.
-
[]Disabled: Never triggers the action automatically.[/]
[]Always: Triggers the action whenever its normal hit, cooldown, and safety conditions allow it.[/]
[]Only below HP threshold: Triggers the action only when HP is at or below the selected threshold.[/]
[]HP Threshold: Adjustable from 10% to 100%; defaults to 100% for Normal Action and 35% for Fallback Dodge.[/]
[]Normal Cooldown: Controls the delay before the weapon can use another normal automatic defense. [/]
[]Dodge Cooldown: Controls the delay before the weapon can use another fallback dodge. [/]
[]Enable Big Attack Hyperarmor: Adds short no-hit iFrames to recognized high-commitment attacks.[/]
[]Enable Super Armor Hyperarmor: Adds short no-hit iFrames to recognized superarmor attacks.[/]
NOTE
All offset moves will not auto trigger. Reliable automatic offsets would require timing data for every monster attack, and repeated successful offsets can cause excessive monster knockdowns. Manual offset actions are recognized, so the script will not interrupt
📊 Mod Details
- Game
- Monster Hunter Wilds Mods
- Author
- theclueless10
- Version
- 5.1
- Downloads
- 2,073
- Endorsements
- 36
- Category
- Gameplay
- Created
- 7/16/2026
- Updated
- 8/16/2026
🔧 How to Install MH Wilds Mods
Use Fluffy Mod Manager.
📖 Full step-by-step install guide for MH Wilds →
Visit the official mod page for specific installation instructions for this mod.
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