Pomme
๐ Updated over a year ago๐ผ๏ธ Gallery (3 images)
๐ Analysis
- ๐ 0.8% endorsement rate
- ๐ #156 of 262 iris mods in this game by downloads
๐ About This Mod
# ๐ Pomme Pomme is an experimental, early-stage, vanilla-style Minecraft shader that reimagines depth effects. Inspired by Parallax Occlusion Mapping (POM) but designed to overcome its limitations, Pomme extrudes and carves faces to simulate actual 3D geometry. Unlike classic POM, which flattens at sharp angles and sharply stops at face edges, Pomme maintains its depth effect consistently, offering a more immersive visual style. ## โจ Features Pomme can extrude the pixels of any surface, independent of the view angle. It handles intersecting geometry surprisingly well: shared edges between blocks, block-entity collision, and entity-entity intersections should render correctly in most cases. Currently supports: - Blocks - Tile entities - Entities (including players and items) - Held items ## โ ๏ธ Known Limitations Pomme is still in proof-of-concept territory. It makes heavy use of geometry shaders, which may cause significant performance issues depending on your GPU. Current issues: - โLayered effectsโ arenโt rendered (enchantment glint, fog, blindness...) - Sloped liquids arenโt extruded correctly - Torches can break extrusion when viewed head-on - Transparent block culling (glass, water) is view-direction dependent - Some single-plane models render oddly (sunflowers, stonecutter blade, rails...) - Various rendering glitches (potted plants, tall seagrass, calibrated sculk sensors...) - Extrusion is based on texture luminance, not actual height maps (yet)
Pomme is an experimental, early-stage, vanilla-style Minecraft shader that reimagines depth effects. Inspired by Parallax Occlusion Mapping (POM) but designed to overcome its limitations, Pomme extrudes and carves faces to simulate actual 3D geometry.
Unlike classic POM, which flattens at sharp angles and sharply stops at face edges, Pomme maintains its depth effect consistently, offering a more immersive visual style.
## โจ Features
Pomme can extrude the pixels of any surface, independent of the view angle. It handles intersecting geometry surprisingly well: shared edges between blocks, block-entity collision, and entity-entity intersections should render correctly in most cases.
Currently supports: - Blocks - Tile entities - Entities (including players and items) - Held items
## โ ๏ธ Known Limitations
Pomme is still in proof-of-concept territory. It makes heavy use of geometry shaders, which may cause significant performance issues depending on your GPU.
Current issues: - โLayered effectsโ arenโt rendered (enchantment glint, fog, blindness...) - Sloped liquids arenโt extruded correctly - Torches can break extrusion when viewed head-on - Transparent block culling (glass, water) is view-direction dependent - Some single-plane models render oddly (sunflowers, stonecutter blade, rails...) - Various rendering glitches (potted plants, tall seagrass, calibrated sculk sensors...) - Extrusion is based on texture luminance, not actual height maps (yet)
๐ Mod Details
- Game
- Minecraft Shaders
- Author
- Wonshtrum
- Version
- 0.1.1
- Downloads
- 1,447
- Endorsements
- 11
- Category
- iris
- Created
- 4/19/2025
- Updated
- 4/19/2025
- Game Versions
- 1.21
- Tags
- medium, vanilla-like
๐ง How to Install Minecraft Shaders Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
๐ Full step-by-step install guide for Minecraft Shaders โ
Visit the official mod page for specific installation instructions for this mod.
๐ฎ Need cheat codes or console commands? Check ur gaming wiki for Minecraft Shaders commands, item IDs, and more.
โ Frequently Asked Questions
Which Minecraft Shaders versions does Pomme support?
The author lists 1.21. Other versions may work but are untested by the author.
What is the latest version of Pomme?
Version 0.1.1, published 2025-04-19 with 1,447 downloads recorded at the source.
Keep browsing โ more Minecraft Shaders mods await


