Semos Villagers Sound Addon

⭐ — (0 endorsements) 📥 325 downloads 📌 v1.0.4 📅 11/10/2025
🟡 Updated this year

By SebSemos · audio

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 6/28/2026 📅 Created: 11/10/2025

🔍 Analysis

  • 🏆 #94 of 204 audio mods in this game by downloads

📋 About This Mod

This pack adds sounds to villagers when using either **](https://modrinth.com/resourcepack/hermitcraft-villagers) or **](https://modrinth.com/resourcepack/songs-of-war-villagers) Require (https://modrinth.com/mod/esf), the pack order in the ressource pack list doesn't matter. Keep track of what versions of my packs are compatible with wich addon version with this file: (https://1drv.ms/x/c/5017ea34619ff0f9/EYARtfWSbd1IsoYWCn7M-CkBHKTpT6MVfBMwl93LenDkAg?e=dbVTA0)] # <font color="#daa520">Credit:</font> Sounds come from: - Hermitcraft: The world downloads ressource files - Songs of War: The asset pack publicly released For Hermitcraft villagers, all hermit got at least one line except TFC and Welsknight If you are a hermit: If you want your sounds removed open an (https://github.com/SebSemos/villager_steve_model/issues) here (link uploaded soon) If you like this pack and want more sounds, also open an issue on the previous link :D For Songs Of War, about all the characters that speaks in the movie got some of their lines. # <font color="#daa520">Advanced Control (And Technical Limitations):</font> All sounds are random and tied to the texture. They will still have the vanilla sounds from time to time. The less line a character has, the more often he sounds like vanilla (Forgot to update SOW on that matter on the inital release...) You can stop a specific villager to have custom sounds by adding ```No Sounds``` in his nametag Not tested yet with the "silence_me" datapack, but should be compatible Sounds from mobs are a bit tricky in minecraft, technically the sounds source does not follow the mob, so with a long line you will noticed it if the mobs walks away. In addition a mob produce a sounds quite often, meaning the sounds will overlaps. I do recommand to use (https://modrinth.com/mod/omega-mute) to cull the villagers sounds. Despite most of my sounds not beiing more than 2 seconds, it gets really noisy pretty quick when you have several villagers. You can use this command: ```/omegamute cull 1 .villager.``` # <font color="#daa520">Video Showcase (Coming Soon):</font> !(https://cdn.modrinth.com/data/cached_images/ef98f96abda839965cc358e9b0baa2b492ae9513.png)

This pack adds sounds to villagers when using either [[Hermitcraft Villagers]](https://modrinth.com/resourcepack/hermitcraft-villagers) or [[Songs Of War Villagers]](https://modrinth.com/resourcepack/songs-of-war-villagers)

Require (https://modrinth.com/mod/esf), the pack order in the ressource pack list doesn't matter.

Keep track of what versions of my packs are compatible with wich addon version with this file: [[with this link](https://1drv.ms/x/c/5017ea34619ff0f9/EYARtfWSbd1IsoYWCn7M-CkBHKTpT6MVfBMwl93LenDkAg?e=dbVTA0)]

# Credit: Sounds come from: - Hermitcraft: The world downloads ressource files - Songs of War: The asset pack publicly released

For Hermitcraft villagers, all hermit got at least one line except TFC and Welsknight

If you are a hermit: If you want your sounds removed open an (https://github.com/SebSemos/villager_steve_model/issues) here (link uploaded soon) If you like this pack and want more sounds, also open an issue on the previous link :D

For Songs Of War, about all the characters that speaks in the movie got some of their lines.

# Advanced Control (And Technical Limitations): All sounds are random and tied to the texture. They will still have the vanilla sounds from time to time. The less line a character has, the more often he sounds like vanilla (Forgot to update SOW on that matter on the inital release...) You can stop a specific villager to have custom sounds by adding ```No Sounds``` in his nametag

Not tested yet with the "silence_me" datapack, but should be compatible

Sounds from mobs are a bit tricky in minecraft, technically the sounds source does not follow the mob, so with a long line you will noticed it if the mobs walks away. In addition a mob produce a sounds quite often, meaning the sounds will overlaps.

I do recommand to use (https://modrinth.com/mod/omega-mute) to cull the villagers sounds. Despite most of my sounds not beiing more than 2 seconds, it gets really noisy pretty quick when you have several villagers.

You can use this command: ```/omegamute cull 1 .villager.```

# Video Showcase (Coming Soon):

!(https://cdn.modrinth.com/data/cached_images/ef98f96abda839965cc358e9b0baa2b492ae9513.png)

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Resource Packs
Author
SebSemos
Version
1.0.4
Downloads
325
Endorsements
0
Category
audio
Created
11/10/2025
Updated
6/28/2026
Game Versions
1.20, 1.20.1, 23w31a, 23w32a, 23w33a
Tags
audio, entities, tweaks

🔧 How to Install Minecraft Resource Packs Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

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Visit the official mod page for specific installation instructions for this mod.

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❓ Frequently Asked Questions

Which Minecraft Resource Packs versions does Semos Villagers Sound Addon support?

The author lists 1.20, 1.20.1, 23w31a, 23w32a, 23w33a, 23w35a. Other versions may work but are untested by the author.

What is the latest version of Semos Villagers Sound Addon?

Version 1.0.4, published 2026-06-28 with 325 downloads recorded at the source.

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