WaterPhysics
🟡 Updated this year🖼️ Gallery (1 images)
🔍 Analysis
- 🏆 #15 of 38 cursed mods in this game by downloads
📋 About This Mod
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/-WNmQSu4lNo" title="Проигрыватель YouTube" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe> Realistic water physics for Paper/Spigot 1.21+. Water behaves as a finite resource: what you pour in is what pours out. No duplication. --- # ⚠️ Before Installing You can use this plugin on survival servers, but be ready for resource consumption or strict configuration limits (edit via `config.yml`). Originally built for session-based mini-games. --- # Core logic WaterPhysics rewrites water behavior on a finite resource model. Each water block holds an integer number of "units" (1–8): - **8 units** = source block (full) - **1–7 units** = flowing water - **0 units** = air Never creates or destroys units. Everything you pour in flows out exactly. ## How it works 1. 🌊 **Gravity** – water instantly falls one tick down, filling the column from bottom to top. No slow dripping. 2. 🧊 **Level Equalization** – water levels with neighbors on the same floor. When there's an exit below, fully drains. 3. 🔍 **Drain Seeking** – water on a plateau searches for the nearest hole within ~1024 blocks and crawls toward it, draining the entire lake. 4. 💧 **Falling Sheets** – sideways flow over an edge instantly cascades down as a waterfall, never hanging mid-air. 5. 🌀 **Puddle Evaporation** – tiny single-layer films with nowhere else to flow disappear (configurable). ### Supported Events * **Explosions** – TNT, creepers, beds, anchors blow holes; water flows into craters. * **Pistons** – piston-moved blocks free up space; water seeps into gaps. * **Buckets** – placing a bucket re-queues nearby water, allowing it to spread fresh. * **Lava (optional)** – if `lava.apply-physics: true`, lava flows on the same system (experimental). Default: lava stays vanilla. * **Waterlogging** – stairs, slabs, fences auto-waterlog at appropriate nearby water levels. * **Sounds + Particles** – optional effects on water flow (particles visible only near players). ### Optimizations * 🎯 **Player proximity check** – water processes only in loaded chunks near players. Far oceans untouched. * 💾 **TTL cache** – blocks forgotten from memory after 60s if unused. * 🚫 **Biome exclusion** – disable physics in oceans/rivers via biome list. * 🧩 **Interaction-only mode** – water flows only when a player breaks/places a block nearby. Static water ignored. * 📊 **bStats** – telemetry enabled, shows your settings (opt-out via `/opt-out`). ## Commands ``` /wp # Help /wp reload # Reload config.yml /wp enable|disable # Enable/disable physics /wp stop # Clear queue /wp status # Status + queue size ``` Aliases: `/waterphysics`, `/water` Permission: `waterphysics.admin` (op by default) ## Perfect For 🎮 **Mini-games** – configurable flooding, water traps, boat races 🏗️ **Survival** – realistic hydraulics, beautiful waterfalls, honest resource system ### Configuration ```yaml enabled: true worlds: # All worlds or whitelist flow: interaction-only: true # Water flows only on break/place batch-size: 512 # Blocks per tick (higher = faster, more lag) tick-interval: 3 # Run every N ticks optimization: player-proximity-check: true # Only near players player-proximity-chunks: 4 # Radius in chunks cache-ttl-seconds: 60 cache-max-size: 100000 effects: enabled: true # Particles on flow rate-limit-ticks: 4 lava: apply-physics: false # Experimental lava physics ``` Everything exposed and live-tunable via `/wp reload`. ### FAQ **Q: Will this lag?** A: Depends on config. Default has interaction-only mode and player proximity enabled — works great on small servers. On large ones, tune `batch-size` and `tick-interval`. **Q: Water hangs, won't flow?** A: Likely in an excluded biome (default: `ocean`, `river`, etc.). Remove from `excluded-biomes` in config.yml. **Q: Works with vanilla pistons?** A: Yes. Piston pushes block → water seeps into the gap. Works for TNT, creepers, and pistons simultaneously. **Q: How much memory?** A: ~100k cached blocks ≈ 3–4 MB. Depends on `cache-max-size` in config. **Q: Can I use this with other water plugins?** A: No. Disable whichever other plugin you have. WaterPhysics cancels vanilla flow entirely in managed worlds.
Realistic water physics for Paper/Spigot 1. 21+. Water behaves as a finite resource: what you pour in is what pours out. No duplication.
# ⚠️ Before Installing
You can use this plugin on survival servers, but be ready for resource consumption or strict configuration limits (edit via `config.yml`). Originally built for session-based mini-games.
# Core logic
WaterPhysics rewrites water behavior on a finite resource model. Each water block holds an integer number of "units" (1–8): - 8 units = source block (full) - 1–7 units = flowing water - 0 units = air
Never creates or destroys units. Everything you pour in flows out exactly.
## How it works
1. 🌊 Gravity – water instantly falls one tick down, filling the column from bottom to top. No slow dripping. 2. 🧊 Level Equalization – water levels with neighbors on the same floor. When there's an exit below, fully drains. 3. 🔍 Drain Seeking – water on a plateau searches for the nearest hole within ~1024 blocks and crawls toward it, draining the entire lake. 4. 💧 Falling Sheets – sideways flow over an edge instantly cascades down as a waterfall, never hanging mid-air. 5. 🌀 Puddle Evaporation – tiny single-layer films with nowhere else to flow disappear (configurable).
### Supported Events
Explosions – TNT, creepers, beds, anchors blow holes; water flows into craters. Pistons – piston-moved blocks free up space; water seeps into gaps. Buckets – placing a bucket re-queues nearby water, allowing it to spread fresh. Lava (optional) – if `lava.apply-physics: true`, lava flows on the same system (experimental). Default: lava stays vanilla. Waterlogging – stairs, slabs, fences auto-waterlog at appropriate nearby water levels. Sounds + Particles – optional effects on water flow (particles visible only near players).
### Optimizations
🎯 Player proximity check – water processes only in loaded chunks near players. Far oceans untouched. 💾 TTL cache – blocks forgotten from memory after 60s if unused. 🚫 Biome exclusion – disable physics in oceans/rivers via biome list. 🧩 Interaction-only mode – water flows only when a player breaks/places a block nearby. Static water ignored. 📊 bStats – telemetry enabled, shows your settings (opt-out via `/opt-out`).
## Commands
``` /wp # Help /wp reload # Reload config.yml /wp enable|disable # Enable/disable physics /wp stop # Clear queue /wp status # Status + queue size ```
Aliases: `/waterphysics`, `/water` Permission: `waterphysics.admin` (op by default)
## Perfect For 🎮 Mini-games – configurable flooding, water traps, boat races
🏗️ Survival – realistic hydraulics, beautiful waterfalls, honest resource system
### Configuration
```yaml enabled: true worlds: [""] # All worlds or whitelist
flow: interaction-only: true # Water flows only on break/place batch-size: 512 # Blocks per tick (higher = faster, more lag) tick-interval: 3 # Run every N ticks
optimization: player-proximity-check: true # Only near players player-proximity-chunks: 4 # Radius in chunks cache-ttl-seconds: 60 cache-max-size: 100000
effects: enabled: true # Particles on flow rate-limit-ticks: 4
lava: apply-physics: false # Experimental lava physics ```
Everything exposed and live-tunable via `/wp reload`.
Q: Will this lag? A: Depends on config. Default has interaction-only mode and player proximity enabled — works great on small servers. On large ones, tune `batch-size` and `tick-interval`.
Q: Water hangs, won't flow? A: Likely in an excluded biome (default: `ocean`, `river`, etc.). Remove from `excluded-biomes` in config.yml.
Q: Works with vanilla pistons? A: Yes. Piston pushes block → water seeps into the gap. Works for TNT, creepers, and pistons simultaneously.
Q: How much memory? A: ~100k cached blocks ≈ 3–4 MB. Depends on `cache-max-size` in config.
Q: Can I use this with other water plugins? A: No. Disable whichever other plugin you have. WaterPhysics cancels vanilla flow entirely in managed worlds.
📊 Mod Details
- Game
- Minecraft Plugins
- Author
- DeelTer
- Version
- 1.0.2
- Downloads
- 135
- Endorsements
- 4
- Category
- cursed
- Created
- 7/7/2026
- Updated
- 7/6/2026
- Game Versions
- 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4
- Tags
- cursed, game-mechanics, utility
🔧 How to Install Minecraft Plugins Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Plugins →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.
❓ Frequently Asked Questions
Which Minecraft Plugins versions does WaterPhysics support?
The author lists 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5. Other versions may work but are untested by the author.
What is the latest version of WaterPhysics?
Version 1.0.2, published 2026-07-06 with 135 downloads recorded at the source.
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