uxmEssentials
🟡 Updated this year🖼️ Gallery (5 images)
🔍 Analysis
- 🏆 #43 of 92 economy mods in this game by downloads
📋 About This Mod
<div align="center"> # uxmEssentials **The all-in-one essentials suite for modern Paper servers Homes, Economy, Kits, Vaults, Moderation, a Staff Mode, Holograms, NPCs, Worlds, Ranks, cross-server Trade, and 24 more, in one cohesive plugin.** (https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/documentation/gitbook_vector.svg)](https://docs.uxplima.com/minecraft/plugins/uxmessentials/getting-started/welcome/) (https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/social/discord-plural_vector.svg)](https://discord.gg/uxplima) (https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/social/github-plural_vector.svg)](https://github.com/UXPLIMA/uxmEssentials) !(https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/supported/paper_vector.svg) !(https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/supported/purpur_vector.svg) !(https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/supported/velocity_vector.svg) (https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/available/modrinth_vector.svg)](https://modrinth.com/plugin/uxmessentials) (https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/available/hangar_vector.svg)](https://hangar.papermc.io/UXPLIMA/uxmEssentials) !(https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/built-with/java25_vector.svg) **Paper 26.2+ · Folia ready · 35 modules · one config style, one message system, one permission scheme, one database** </div> ## One plugin instead of a patchwork of ten uxmEssentials replaces the stack of separate plugins most servers glue together an essentials core, an economy, a kit plugin, a vault plugin, a moderation toolkit, a hologram plugin, an NPC plugin, a multi-world manager with **one cohesive suite**. Every feature shares the same configuration style, the same message system, the same permission scheme, and the same database, so your server behaves predictably instead of like a patchwork of plugins that each do things their own way. It is built **Paper 26.2 only, on purpose** the current API used the way it is meant to be, **Folia-ready from line one**, with economy balances and player vaults stored in a real database so they survive world rollbacks. And the best part: every module ships with an **in-game management GUI**. You configure holograms, NPCs, warps, vaults, and punishments by clicking not by editing files and restarting. ## Why uxmEssentials - **Genuinely modular.** 35 feature modules, each toggled on its own. A disabled module wires nothing: no commands, no listeners, no database tables, no overhead. Run only what you need. - **Configure in-game.** Every module has a management GUI from `/uxmess gui`. Every screen in the plugin renders through one data-driven menu engine, so the grids, slots, and icons are themselves config values. - **Build your own menus.** Beyond the built-in screens, `/menu` loads operator-authored menu files from `menus/*.conf` and opens them with `/menu open <name>` the same engine, a generic action vocabulary, custom GUIs without code. - **Nothing hardcoded.** Every player-facing string lives in a per-locale catalog; every command can be renamed, aliased, or disabled; every layout, cost, cooldown, and limit is a config value. - **Twelve languages out of the box.** English, Turkish, German, Russian, Spanish, Brazilian Portuguese, French, Polish, Ukrainian, Simplified Chinese, Japanese, and Korean, all editable on disk. A player picks their own with `/lang`; a line a translation is missing falls back to the English wording. - **Rollback-proof data.** Balances and vaults live in the database never in item NBT so a world rollback never duplicates money or items. - **Folia-ready.** Nothing schedules through the legacy scheduler; work is dispatched to the correct region thread. The same code runs unchanged on Paper and Folia. - **Adventure-native.** All text is MiniMessage through one shared theme no legacy colour codes anywhere. ## What's inside 35 modules <details> <summary><b>Player essentials</b> homes, warps, player-warps, teleport</summary> - **Homes** a slot-based GUI: click an empty cell to set a home, click a home to teleport / rename / relocate / re-icon. Home visibility + invites (`/visit`, `/invite`), an optional economy charge, a death-respawn chain (home, bed, spawn), unsafe / blacklisted-world guards, and land-claim gating across nine providers (Lands, GriefPrevention, uxmClaims, and more). - **Warps** per-warp cost, permission, password lock, welcome message, warmup / cooldown overrides, departure / arrival sounds and particles, and a rating system. - **Player-warps** player-owne
# uxmEssentials
The all-in-one essentials suite for modern Paper servers Homes, Economy, Kits, Vaults, Moderation, a Staff Mode, Holograms, NPCs, Worlds, Ranks, cross-server Trade, and 24 more, in one cohesive plugin.
[!(https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/documentation/gitbook_vector.svg)](https://docs.uxplima.com/minecraft/plugins/uxmessentials/getting-started/welcome/) [!(https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/social/discord-plural_vector.svg)](https://discord.gg/uxplima) [!(https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/social/github-plural_vector.svg)](https://github.com/UXPLIMA/uxmEssentials)
!(https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/supported/paper_vector.svg) !(https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/supported/purpur_vector.svg) !(https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/supported/velocity_vector.svg)
[!(https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/available/modrinth_vector.svg)](https://modrinth.com/plugin/uxmessentials) [!(https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/available/hangar_vector.svg)](https://hangar.papermc.io/UXPLIMA/uxmEssentials) !(https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/built-with/java25_vector.svg)
Paper 26. 2+ · Folia ready · 35 modules · one config style, one message system, one permission scheme, one database
## One plugin instead of a patchwork of ten
uxmEssentials replaces the stack of separate plugins most servers glue together an essentials core, an economy, a kit plugin, a vault plugin, a moderation toolkit, a hologram plugin, an NPC plugin, a multi-world manager with one cohesive suite. Every feature shares the same configuration style, the same message system, the same permission scheme, and the same database, so your server behaves predictably instead of like a patchwork of plugins that each do things their own way.
It is built Paper 26. 2 only, on purpose the current API used the way it is meant to be, Folia-ready from line one, with economy balances and player vaults stored in a real database so they survive world rollbacks.
And the best part: every module ships with an in-game management GUI. You configure holograms, NPCs, warps, vaults, and punishments by clicking not by editing files and restarting.
## Why uxmEssentials
- Genuinely modular. 35 feature modules, each toggled on its own. A disabled module wires nothing: no commands, no listeners, no database tables, no overhead. Run only what you need.
- Configure in-game. Every module has a management GUI from `/uxmess gui`. Every screen in the plugin renders through one data-driven menu engine, so the grids, slots, and icons are themselves config values.
- Build your own menus. Beyond the built-in screens, `/menu` loads operator-authored menu files from `menus/*.conf` and opens them with `/menu open
` the same engine, a generic action vocabulary, custom GUIs without code. - Nothing hardcoded. Every player-facing string lives in a per-locale catalog; every command can be renamed, aliased, or disabled; every layout, cost, cooldown, and limit is a config value.
- Twelve languages out of the box. English, Turkish, German, Russian, Spanish, Brazilian Portuguese, French, Polish, Ukrainian, Simplified Chinese, Japanese, and Korean, all editable on disk. A player picks their own with `/lang`; a line a translation is missing falls back to the English wording.
- Rollback-proof data. Balances and vaults live in the database never in item NBT so a world rollback never duplicates money or items.
- Folia-ready. Nothing schedules through the legacy scheduler; work is dispatched to the correct region thread. The same code runs unchanged on Paper and Folia.
- Adventure-native. All text is MiniMessage through one shared theme no legacy colour codes anywhere.
## What's inside 35 modules
Player essentials homes, warps, player-warps, teleport
- Homes a slot-based GUI: click an empty cell to set a home, click a home to teleport / rename / relocate / re-icon. Home visibility + invites (`/visit`, `/invite`), an optional economy charge, a death-respawn chain (home, bed, spawn), unsafe / blacklisted-world guards, and land-claim gating across nine providers (Lands, GriefPrevention, uxmClaims, and more).
- Warps per-warp cost, permission, password lock, welcome message, warmup / cooldown overrides, departure / arrival sounds and particles, and a rating system.
- Player-warps player-owne
📊 Mod Details
- Game
- Minecraft Plugins
- Author
- siracozmen
- Version
- 0.8.1
- Downloads
- 243
- Endorsements
- 2
- Category
- economy
- Created
- 6/18/2026
- Updated
- 8/27/2026
- Game Versions
- 26.2
- Tags
- economy, management, utility
🔧 How to Install Minecraft Plugins Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
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Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Plugins versions does uxmEssentials support?
The author lists 26.2. Other versions may work but are untested by the author.
What is the latest version of uxmEssentials?
Version 0.8.1, published 2026-08-27 with 243 downloads recorded at the source.
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