skript-particle
🟡 Updated this yearPreview

🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #10 of 82 paper mods in this game by downloads
📋 About This Mod
# skript-particle Skript addon for creating complex particle effects with minimal hassle. **Requires Skript 2.7+, Java 17+, Paper 1.18 - 1.20.4** Download at the (https://github.com/sovdeeth/skript-particle/releases) You can find help, give suggestions, or voice complaints in the (https://github.com/sovdeeth/skript-particle/issues/new/choose), or on the (https://discord.gg/v9dXfENDnk). Skript-Particle is intended to provide syntax for creating complex shapes with particles. Competent and powerful particle syntaxes exist in addons like SkBee, but creating shapes requires a lot more effort and know-how. They're also inherently slower and less performant than Java, even without considering the usual need to re-calculate the shape each time it's drawn. The goal for Skript-Particle is to provide easy-to-use, flexible, and powerful syntax to create particle shapes. The basic structure is a set of various shapes, like circles, lines, polygons, and more. These shapes are relative to a center point and aren't positioned anywhere specific. The drawing syntax takes a set of shapes and a location and draws all the shapes relative to that location. This allows the definition of a bunch of shapes that only need to be defined once and can then be drawn in many places and in many rotations. Since shapes can be rotated as a group, it's also very simple to change the rotation and orientation of your shapes with a single line. ### Syntax available on (https://docs.skunity.com/syntax/search/addon:skript-particle) and (http://skripthub.net/docs/?addon=Skript-Particle) Here's some example code: ```sk command /magic: trigger: set {_shapes::outer-circle} to a circle of radius 2.225 set {_shapes::inner-circle} to a circle of radius 2 set {_shapes::tiny-circle} to a circle of radius 0.875 set {_shapes::triangle-1} to a triangle with radius 2 set {_shapes::triangle-2} to a triangle with radius 2 rotate shapes {_shapes::triangle-2} around y axis by 60 degrees set particle of {_shapes::*} to electric spark loop 200 times: set {_view} to vector from yaw player's yaw and pitch player's pitch set {_yaw} to yaw of {_view} # figure out the rotation needed to rotate the shape set {_rotation} to rotation from vector(0, 1, 0) to {_view} draw the shape {_shapes::*} at player's eye location ~ {_view}: # only happens for this draw call, the original shape is not modified # note that this is called once for each shape, hence `drawn shape` and not `drawn shapes` rotate drawn shape by {_rotation} # the shape takes the shortest path to rotate to the desired rotation, but that causes it to appear to rotate as we turn. # so we'll correct for it by rotating the shape around the y axis by the yaw of the player rotate drawn shape around relative y axis by -1 * {_yaw} wait 1 tick ``` ## Current Features: - Shapes: - Bezier Curves - Circles, Ellipses, Spheres, and Ellipsoids - Cylinders and Elliptical Cylinders - Arcs and Spherical Caps - Helices - Lines - 2D Regular and Irregular Polygons and Prisms - Regular polyhedra - Rectangles and cuboids - Drawing: - Three styles: outline, surface, and filled. Some shapes only support one or two of these styles. - Rotation to any orientation. - Scaling and offsetting. - Drawing multiple shapes at once. - Options for who sees the particles (player specific) - Custom particle data and density per shape - Full support for SkBee's particle data syntaxes - Debug axes for clear visualization of the orientation of your shape. - Shapes are only calculated when they actually change, so you can draw the same shape many times without any performance hit. - Option to make all calculation and drawing synchronous (async by default) - Ability to continuously draw a shape for a timespan (async only) - Dynamic locations, so particles can follow an entity with no additional user effort - Particles: - Expression for custom particles - Section for custom particles - Animation: - Ability to stretch out drawing a shape over a timespan ## Planned Features: - Shapes: - Custom shapes defined by a function - "Common but difficult to code" shapes like hearts, stars, and more - Drawing: - Combining shapes into a custom shape to be drawn as a single shape. - Gradient colour fields, with custom colour nodes. - Animation: - Set up a pre-made animation in a custom structure, play back with one draw call !(https://user-images.githubusercontent.com/10354869/187062233-5f51ba7b-60f4-44f8-bf6b-862a4e2381fd.png) https://user-images.githubusercontent.com/10354869/187062241-d3c51f86-4129-4f8b-9ce3-2d0037779e4e.mp4
# skript-particle Skript addon for creating complex particle effects with minimal hassle. Requires Skript 2. 7+, Java 17+, Paper 1. 18 - 1. 20. 4 Download at the (https://github.com/sovdeeth/skript-particle/releases)
You can find help, give suggestions, or voice complaints in the (https://github.com/sovdeeth/skript-particle/issues/new/choose), or on the (https://discord.gg/v9dXfENDnk). Skript-Particle is intended to provide syntax for creating complex shapes with particles. Competent and powerful particle syntaxes exist in addons like SkBee, but creating shapes requires a lot more effort and know-how. They're also inherently slower and less performant than Java, even without considering the usual need to re-calculate the shape each time it's drawn. The goal for Skript-Particle is to provide easy-to-use, flexible, and powerful syntax to create particle shapes. The basic structure is a set of various shapes, like circles, lines, polygons, and more. These shapes are relative to a center point and aren't positioned anywhere specific. The drawing syntax takes a set of shapes and a location and draws all the shapes relative to that location. This allows the definition of a bunch of shapes that only need to be defined once and can then be drawn in many places and in many rotations. Since shapes can be rotated as a group, it's also very simple to change the rotation and orientation of your shapes with a single line.
### Syntax available on (https://docs.skunity.com/syntax/search/addon:skript-particle) and (http://skripthub.net/docs/?addon=Skript-Particle)
Here's some example code: ```sk command /magic: trigger: set {_shapes::outer-circle} to a circle of radius 2. 225 set {_shapes::inner-circle} to a circle of radius 2 set {_shapes::tiny-circle} to a circle of radius 0. 875
set {_shapes::triangle-1} to a triangle with radius 2 set {_shapes::triangle-2} to a triangle with radius 2 rotate shapes {_shapes::triangle-2} around y axis by 60 degrees
set particle of {_shapes::} to electric spark
loop 200 times: set {_view} to vector from yaw player's yaw and pitch player's pitch set {_yaw} to yaw of {_view} # figure out the rotation needed to rotate the shape set {_rotation} to rotation from vector(0, 1, 0) to {_view} draw the shape {_shapes::} at player's eye location ~ {_view}: # only happens for this draw call, the original shape is not modified # note that this is called once for each shape, hence `drawn shape` and not `drawn shapes` rotate drawn shape by {_rotation} # the shape takes the shortest path to rotate to the desired rotation, but that causes it to appear to rotate as we turn. # so we'll correct for it by rotating the shape around the y axis by the yaw of the player rotate drawn shape around relative y axis by -1 * {_yaw}
wait 1 tick ``` ## Current Features: - Shapes: - Bezier Curves - Circles, Ellipses, Spheres, and Ellipsoids - Cylinders and Elliptical Cylinders - Arcs and Spherical Caps - Helices - Lines - 2D Regular and Irregular Polygons and Prisms - Regular polyhedra - Rectangles and cuboids - Drawing: - Three styles: outline, surface, and filled. Some shapes only support one or two of these styles. - Rotation to any orientation. - Scaling and offsetting. - Drawing multiple shapes at once. - Options for who sees the particles (player specific) - Custom particle data and density per shape - Full support for SkBee's particle data syntaxes - Debug axes for clear visualization of the orientation of your shape. - Shapes are only calculated when they actually change, so you can draw the same shape many times without any performance hit. - Option to make all calculation and drawing synchronous (async by default) - Ability to continuously draw a shape for a timespan (async only) - Dynamic locations, so particles can follow an entity with no additional user effort - Particles: - Expression for custom particles - Section for custom particles - Animation: - Ability to stretch out drawing a shape over a timespan
## Planned Features: - Shapes: - Custom shapes defined by a function - "Common but difficult to code" shapes like hearts, stars, and more - Drawing: - Combining shapes into a custom shape to be drawn as a single shape. - Gradient colour fields, with custom colour nodes. - Animation: - Set up a pre-made animation in a custom structure, play back with one draw call
!(https://user-images.githubusercontent.com/10354869/187062233-5f51ba7b-60f4-44f8-bf6b-862a4e2381fd.png)
https://user-images.githubusercontent.com/10354869/187062241-d3c51f86-4129-4f8b-9ce3-2d0037779e4e.mp4
📊 Mod Details
- Game
- Minecraft Plugins
- Author
- sovdeeth
- Version
- 1.4.1
- Downloads
- 10,679
- Endorsements
- 22
- Category
- paper
- Created
- 10/1/2023
- Updated
- 4/15/2026
- Game Versions
- 1.21, 1.21.6, 1.21.7, 1.21.8, 1.21.9
- Tags
- utility
🔧 How to Install Minecraft Plugins Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
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Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Plugins versions does skript-particle support?
The author lists 1.21, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10. Other versions may work but are untested by the author.
What is the latest version of skript-particle?
Version 1.4.1, published 2026-04-15 with 10,679 downloads recorded at the source.
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