SimpleNPCs

⭐ — (0 endorsements) 📥 115 downloads 📌 v1.1.0 📅 6/3/2026
🟡 Updated this year

By Axiumyuyu · management

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 7/14/2026 📅 Created: 6/3/2026

🔍 Analysis

  • 🏆 #103 of 234 management mods in this game by downloads

📋 About This Mod

<details> <summary>简体中文</summary> # SimpleNPC **SimpleNPC** 是一款极其轻量的 Minecraft 实体 NPC 插件,它唯一的功能就是右键配置过的实体时,执行一系列命令。你几乎不需要学习任何新的内容,也不需要花费时间调节配置文件,就能立刻掌握其使用方式。 本插件不依赖外部数据库,采用纯标签驱动架构。它不负责实体的生成或物理属性的修改,而是将交互逻辑直接储存在实体的 PDC 中。任何非玩家实体均可作为 NPC,数据与原版区块同步保存与销毁。 --- ## 核心特性 * **无外部状态:** 不使用 MySQL 或 SQLite。所有命令和行为数据直接存储在实体的 PDC 中。当实体被清除时,数据随之销毁,不会产生数据残留。 * **泛用实体支持:** 推荐配合 1.21.9+ 原生的玩家模型 (`minecraft:mannequin`) 使用,同时也支持任何非玩家实体。只需通过命令添加 PDC 标签即可将其转换为 NPC。 * **交互防抖:** 内置交互冷却机制,防止因网络延迟或连点导致的命令重复执行。 * **指令执行:** * 支持 `%player_name%` 等基础变量,并兼容 PlaceholderAPI。 * 带有 `player:` 前缀的指令将以玩家身份执行,无前缀则默认以控制台身份执行。 * **技术规范:** 基于 Paper API 1.21.11+ 与 Kotlin 编写。使用 Brigadier 构建命令树,通过 MiniMessage 处理文本格式化。 * **视觉附加功能 (计划中):** 计划引入 PacketEvents,通过发包实现特定玩家视角的皮肤镜像与目光追随功能。 --- ## 快速上手 **第一步:生成实体** 使用原版命令或生成蛋召唤一个实体,并配置所需的属性(如无敌、无重力等): ```mcfunction /summon minecraft:mannequin ~ ~ ~ {Invulnerable:1b,NoGravity:1b} ``` **第二步:绑定命令** 使用插件提供的选择器,向该实体注入需要触发的命令: ```mcfunction /npc add @n say 欢迎来到这里,%player_name%! /npc add @n player:spawn ``` **第三步:玩家交互** 玩家右键点击该实体,系统将按顺序执行绑定的命令。 --- ## 命令与权限 所有命令默认需要 `pronpc.admin` 权限。命令目标 `<target>` 支持 Minecraft 原版目标选择器。 | 命令 | 说明 | | --- | --- | | `/npc reload` | 重载配置文件。 | | `/npc list <target>` | 列出目标实体 PDC 中绑定的所有命令。在聊天框输出,点击对应行可复制内容。 | | `/npc add <target> <command>` | 向目标实体追加交互命令。若目标原先无 PDC 标签,会自动初始化。 | | `/npc remove <target> <index>` | 根据列表索引移除指定命令。若列表被清空,实体的 NPC 标签将被移除。 | > 注:目标选择器仅允许选择一个实体。 --- ## 配置文件 (config.yml) ```yaml # NPC 交互全局冷却时间(单位:秒) cooldown-seconds: 3.0 ``` --- ## 开发者参考 插件的底层数据结构如下: * **命名空间 (Namespace):** `npc` * **核心键值:** `commands` 对应类型 `PersistentDataType.LIST.strings()` * **视觉扩展键值 (计划中):** * `mirror_skin` 对应类型 `PersistentDataType.BYTE` * `look_at` 对应类型 `PersistentDataType.BYTE` </details> <details> <summary>English</summary> *Translated by AI,Sorry for possible grammar mistakes.* # SimpleNPC **SimpleNPC** is an extremely lightweight Minecraft entity NPC plugin. Its sole function is to execute a series of commands when a player right-clicks a configured entity. You needn't to learn much new things or spent lots of time configuring it to master its usage. This plugin does not rely on any external database; it uses a purely tag-driven architecture. It does not handle entity spawning or modify physical attributes — instead, it stores interaction logic directly in the entity's PDC. Any non-player entity can serve as an NPC, and the data is saved and destroyed synchronously with vanilla chunks. --- ## Core Features * **No External State:** No MySQL or SQLite. All command and behavior data is stored directly in the entity's PDC. When the entity is removed, the data is destroyed alongside it, leaving no residual data. * **Universal Entity Support:** Designed to work best with the native player model (`minecraft:mannequin`) introduced in 1.21.9+, but also supports any non-player entity. Simply add the PDC tag via a command to turn it into an NPC. * **Interaction Debounce:** Built-in interaction cooldown mechanism prevents duplicate command execution caused by network latency or rapid clicking. * **Command Execution:** * Supports basic variables like `%player_name%` and is compatible with PlaceholderAPI. * Commands prefixed with `player:` are executed as the player; commands without a prefix are executed as the console by default. * **Technical Specifications:** Built on Paper API 1.21.11+ and written in Kotlin. Uses Brigadier for command tree construction and MiniMessage for text formatting. * **Planned Visual Additions:** Plans to introduce PacketEvents to implement per-player skin mirroring and gaze-following features via packet manipulation. --- ## Quick Start **Step 1: Spawn an entity** Use a vanilla command or a spawn egg to summon an entity and configure desired attributes (e.g., invulnerable, no gravity): ```mcfunction /summon minecraft:mannequin ~ ~ ~ {Invulnerable:1b,NoGravity:1b} ``` **Step 2: Bind commands** Use the plugin's selectors to inject commands that should be triggered by the entity: ```mcfunction /npc add @n say Welcome, %player_name%! /npc add @n player:spawn ``` **Step 3: Player interaction** When a player right-clicks the entity, the system executes the bound commands in order. --- ## Commands & Permissions All commands require the `pronpc.admin` permission by default. The command target `<target>` supports Minecraft native target selectors. | Command | Description | | --- | --- | | `/npc reload` | Reloads the configuration file. | | `/npc list <target>` | Lists all commands bound in the target entity's PDC. Outputs to chat; clicking a line copies its content. | | `/npc add <target> <command>` | Appends an interaction command to the target entity. If the target has no PDC tag yet, it will be initialized automatically. | | `/npc remove <target> <index>` | Removes the command at the given list index. If the list becomes empty, the entity's NPC tag is remo

简体中文

# SimpleNPC

SimpleNPC 是一款极其轻量的 Minecraft 实体 NPC 插件,它唯一的功能就是右键配置过的实体时,执行一系列命令。你几乎不需要学习任何新的内容,也不需要花费时间调节配置文件,就能立刻掌握其使用方式。

本插件不依赖外部数据库,采用纯标签驱动架构。它不负责实体的生成或物理属性的修改,而是将交互逻辑直接储存在实体的 PDC 中。任何非玩家实体均可作为 NPC,数据与原版区块同步保存与销毁。

无外部状态: 不使用 MySQL 或 SQLite。所有命令和行为数据直接存储在实体的 PDC 中。当实体被清除时,数据随之销毁,不会产生数据残留。 泛用实体支持: 推荐配合 1. 21. 9+ 原生的玩家模型 (`minecraft:mannequin`) 使用,同时也支持任何非玩家实体。只需通过命令添加 PDC 标签即可将其转换为 NPC。 交互防抖: 内置交互冷却机制,防止因网络延迟或连点导致的命令重复执行。 指令执行: 支持 `%player_name%` 等基础变量,并兼容 PlaceholderAPI。 带有 `player:` 前缀的指令将以玩家身份执行,无前缀则默认以控制台身份执行。

技术规范: 基于 Paper API 1. 21. 11+ 与 Kotlin 编写。使用 Brigadier 构建命令树,通过 MiniMessage 处理文本格式化。 视觉附加功能 (计划中): 计划引入 PacketEvents,通过发包实现特定玩家视角的皮肤镜像与目光追随功能。

第一步:生成实体 使用原版命令或生成蛋召唤一个实体,并配置所需的属性(如无敌、无重力等):

```mcfunction /summon minecraft:mannequin ~ ~ ~ {Invulnerable:1b,NoGravity:1b}

第二步:绑定命令 使用插件提供的选择器,向该实体注入需要触发的命令:

```mcfunction /npc add @n say 欢迎来到这里,%player_name%! /npc add @n player:spawn

第三步:玩家交互 玩家右键点击该实体,系统将按顺序执行绑定的命令。

所有命令默认需要 `pronpc.admin` 权限。命令目标 `` 支持 Minecraft 原版目标选择器。

| 命令 | 说明 | | --- | --- | | `/npc reload` | 重载配置文件。 | | `/npc list ` | 列出目标实体 PDC 中绑定的所有命令。在聊天框输出,点击对应行可复制内容。 | | `/npc add ` | 向目标实体追加交互命令。若目标原先无 PDC 标签,会自动初始化。 | | `/npc remove ` | 根据列表索引移除指定命令。若列表被清空,实体的 NPC 标签将被移除。 |

> 注:目标选择器仅允许选择一个实体。

## 配置文件 (config.yml)

```yaml # NPC 交互全局冷却时间(单位:秒) cooldown-seconds: 3. 0

插件的底层数据结构如下:

命名空间 (Namespace): `npc` 核心键值: `commands` 对应类型 `PersistentDataType. LIST.strings()` 视觉扩展键值 (计划中): `mirror_skin` 对应类型 `PersistentDataType. BYTE` `look_at` 对应类型 `PersistentDataType. BYTE`

English

Translated by AI,Sorry for possible grammar mistakes.

# SimpleNPC

SimpleNPC is an extremely lightweight Minecraft entity NPC plugin. Its sole function is to execute a series of commands when a player right-clicks a configured entity. You needn't to learn much new things or spent lots of time configuring it to master its usage.

This plugin does not rely on any external database; it uses a purely tag-driven architecture. It does not handle entity spawning or modify physical attributes — instead, it stores interaction logic directly in the entity's PDC. Any non-player entity can serve as an NPC, and the data is saved and destroyed synchronously with vanilla chunks.

## Core Features

No External State: No MySQL or SQLite. All command and behavior data is stored directly in the entity's PDC. When the entity is removed, the data is destroyed alongside it, leaving no residual data. Universal Entity Support: Designed to work best with the native player model (`minecraft:mannequin`) introduced in 1. 21. 9+, but also supports any non-player entity. Simply add the PDC tag via a command to turn it into an NPC. Interaction Debounce: Built-in interaction cooldown mechanism prevents duplicate command execution caused by network latency or rapid clicking. Command Execution: Supports basic variables like `%player_name%` and is compatible with PlaceholderAPI. Commands prefixed with `player:` are executed as the player; commands without a prefix are executed as the console by default. Technical Specifications: Built on Paper API 1. 21. 11+ and written in Kotlin. Uses Brigadier for command tree construction and MiniMessage for text formatting. * Planned Visual Additions: Plans to introduce PacketEvents to implement per-player skin mirroring and gaze-following features via packet manipulation.

## Quick Start

Step 1: Spawn an entity Use a vanilla command or a spawn egg to summon an entity and configure desired attributes (e.g., invulnerable, no gravity):

```mcfunction /summon minecraft:mannequin ~ ~ ~ {Invulnerable:1b,NoGravity:1b} ```

Step 2: Bind commands Use the plugin's selectors to inject commands that should be triggered by the entity:

```mcfunction /npc add @n say Welcome, %player_name%! /npc add @n player:spawn ```

Step 3: Player interaction When a player right-clicks the entity, the system executes the bound commands in order.

## Commands & Permissions

All commands require the `pronpc.admin` permission by default. The command target `` supports Minecraft native target selectors.

| Command | Description | | --- | --- | | `/npc reload` | Reloads the configuration file. | | `/npc list ` | Lists all commands bound in the target entity's PDC. Outputs to chat; clicking a line copies its content. | | `/npc add ` | Appends an interaction command to the target entity. If the target has no PDC tag yet, it will be initialized automatically. | | `/npc remove ` | Removes the command at the given list index. If the list becomes empty, the entity's NPC tag is remo

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Plugins
Author
Axiumyuyu
Version
1.1.0
Downloads
115
Endorsements
0
Category
management
Created
6/3/2026
Updated
7/14/2026
Game Versions
1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4
Tags
management

🔧 How to Install Minecraft Plugins Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

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❓ Frequently Asked Questions

Which Minecraft Plugins versions does SimpleNPCs support?

The author lists 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5. Other versions may work but are untested by the author.

What is the latest version of SimpleNPCs?

Version 1.1.0, published 2026-07-14 with 115 downloads recorded at the source.

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